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Thread: Credits: Music and Tiles List.

  1. #11
    On top of the world ShadowTiger's Avatar
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    Re: Credits: Music and Tiles List.

    Heh. :p Yeah, I would've liked to use them. Anything nice and custom, or "detailed" like those moblins would be nice. Hey, if you can put bows on all the other types of Moblins there are, (Like the ones from Mystic Land.) ... Oh, here they are. Here are the tiles Teilyr "ripped" and used. These would need bows, if you're willing to draw them in, rocksfan. :)


    Oh, I should also add These to NeoFirst while we're here. It'd be nice, I guess, to have multiple fonts for people to use.

  2. #12
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    Re: Credits: Music and Tiles List.

    Yeah, ShadowTiger, I can do that for you. Just give me a little bit.

    EDIT: Here ya go ShadowTiger. Find them HERE

    Also, I plan on doing the same for the Goriyas too. Which ones are you planning on using?
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  3. #13
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    Re: Credits: Music and Tiles List.

    I made this MIDI not too long ago, maybe it could be of use
    http://www.purezc.com/index.php?page=music&id=203
    I am not an active member in AGN, infact, I am not the least bit active. AGN is not my home forum. PureZC will always be. But don't worry, I'll post here once in a while. But for now:

  4. #14
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    Re: Credits: Music and Tiles List.

    Threw something together for the tutorial scenes.
    revelry.mid
    (Edit: Updated the song)

    Also, it occured to me that I should find loop times for everything I've posted, so here they are.
    auspice.mid - start: 209 end: 321
    autumnal.mid - start: 33 end: 145
    incidental.mid - start: 0 end: 13
    ophidian.mid - start: 73 end: 160
    overture.mid - start: 33 end: 305
    revelry.mid - start: 145 end: 289

    A couple of them were having an odd problem. The sound would cut out briefly when they looped. Seems to be a problem with strings. I tried to adjust the times to avoid those whenever possible.
    Does it do the same thing for you, though? I wonder if it's a bug in the program, or what...


    Quote Originally Posted by ShadowTiger
    Fire/Ice Dungeon: I really haven't decided on this yet. I'm thinking of something somewhat fast paced for the ice dungeon and slow paced and deadly for the fire dungeon, but I'm not quite sure yet.
    Have you got a better idea now of what you'd like for this? I'd rather like to try it.

  5. #15
    On top of the world ShadowTiger's Avatar
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    Re: Credits: Music and Tiles List.

    *Copies Saffith's loop information to a notepad file.* *Bows; thanking Saffith very much.*

    That Revelry Midi is exactly what NeoFirst Needs! It translates into having the tutorial screens have an animated background similar to the Monthly Zelda Background, or Ganonator's old J:R background. A sky background from This, ... and ... A frame somewhere in the lower-central and central parts of the screen where all the tutorial action takes place. Cool.


    In terms of the Fire Temple, it'll look like This, while the Ice Temple looks something like This. (Thanks to Mr. Z and Blaman for the screenies. They were most readily at hand.)

    I'll find a midi which seems to fit their mood. Many thanks once again, Saffith. ^.^


    Major Midi Update!
    EDIT: 7/8/06 - I would like to add that Mighty Darknut has submitted the midi for the Forest Temple, and Rexlaninetales has submitted the midi for the Mysterious Forest which the Forest Temple is placed in. Both have been loaded into the quest, and will be given proper credit for it.

    However, feel free to throw midis at the thread. Nothing will be rejected outright, as you never know when a midi can be used.


    BigJoe is also being included for his 1x2 trees. I don't know what I ever did without those trees. Seriously. He also has the 1x1 bushes from Z1 to be credited for, among a few other 1x1 bushes. He also has the 3x2 Z1 statue dungeon entrance to be credited for. Thanks man!

  6. #16
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    Re: Credits: Music and Tiles List.

    Here's a public domain MIDI that I find particularly compelling:

    Sicilienne by Gabriel Fauré.

  7. #17
    On top of the world ShadowTiger's Avatar
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    Re: Credits: Music and Tiles List.

    That would be amazing, if I had a "Happy" forest. I can probably divide the entire western half of the overworld (The Mystic Forest.) into a bright and cheery area, and a misted over mysterious area. I just wish Freeform Combos could accommodate large combos. They stopped being able to do that this beta 'round. It's just 1x1 formation now.

    Thanks _L_! This is a wonderful midi, and I look forward to implementing it. :)

  8. #18
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    Re: Credits: Music and Tiles List.

    Here's some graphics: six statues that I hand-ripped from Zelda 3's Dark World.

    * Some colouration required.
    * #2 actually comes from Oracle of Ages.
    * #4 is also a dungeon entrance.
    * Most of them are symmetrical, so you won't need that much room on the tile pages for them.

  9. #19
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    Ettin-Nut?

    For quite a while now I've thought that the Splitting Darknut was a very silly enemy. Y'see, splitting makes sense for Zols because they're amorphous goo, and it makes sense for Vires because they're demons. But for a knight in full armour? Absurd!

    Well, here's something which in my opinion will provide a little bit of plausibility to the Splitting Darknut: some new sprites I did of a Two-headed Darknut which I'd like to be used in place of the current Splitting Darknut sprites.

    It's designed to be in the same colours as the current NeoFirst Darknut blue, which it splits into. (EDIT: But it seems it didn't work. Forgot that Splitnuts use a different cset. Oh well.)
    May contain traces of miscoloured pixels.

  10. #20
    On top of the world ShadowTiger's Avatar
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    Re: Credits: Music and Tiles List.

    You are so leet. So very, very, very leet. I hope I remember to add them when I get home. (I am presently at school, and I can't ship items home. They don't recognize any of my flash drives. Whee, etc.) Both of 'em. Remind me a bit in the future. *Adds to first post*

    Though I'm not sure if ripping the ALTTP statues would count towards you or towards Nintendo. You ripped them, but they drew them, y'know? The Darknuts are most sublime, good sir. They shall be in post haste. (After a suitable backup of said tiles are made. I'll have to allot some tiles page space for alternate enemy tiles.)

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