I have a comment then.
Looking at the amount that's been done and the amount of tile pages/tilespace used I could see you running into problems before this thing is completed, not to mention the size it will be when it is completed.
I have a comment then.
Looking at the amount that's been done and the amount of tile pages/tilespace used I could see you running into problems before this thing is completed, not to mention the size it will be when it is completed.
:O)
ZC information I've compiled and my quests
Adventure Tileset
Elise's Zelda Classic
Don't ever buy an MTD Product, it's cheap over-priced garbage
Yeah, that's definitely one issue I'm looking at. Thankfully, we can export the Tileset from the Quest itself, and the tileset can be organized into something much lighter than the quest itself. It'll still have all the Combo Aliases and everything, but without those fatty bosses and high calorie maps and such.
In the future though, I do sort of want to cram as much as I can into all the maps as possible. This includes layers, so we really need to pack all layers into all the space that went unused in the earlier maps, and fill up upwards.
No just leave it this way , I found the solution when I started to use my brainOriginally Posted by Shoelace
Nothing wrong with using it every now and then , but while I type this it just popped in my head are there many colorblind people that can't see the different colors I really don't know maybe it can be a problem for them
Heh. Good point, Elise. :p I'll draw some symbols onto the blocks when I can.
Also, that last block puzzle (Where you push all those statues into the holes to make a path, ... ... DAYAMN Shoelace! XD Are you a bloody madman? The seasons puzzle was dead obvious to me on the first try, but I wasn't able to get that statue puzzle at all! Post a solution or something. :p ( www.moviegear.com to animate it.
Yeah, that's what I was doing, but I always came up short. . ., lol. Okay. Let's see what I did. I pretty much ignored the blocks on the right side of the screen, and focused on the statues on the left. I used them all, except for the one stuck in the corner, and the ones that you can't extract from near a pit. Sacrificing one statue for another didn't seem prime, but that's all I could see to do.
EDIT: ... ... Boy, you know, it's a good thing I posted all of this, as if I hadn't, murphy's law wouldn't have kicked in, and the answer wouldn't have kicked me in the bloody shins. lol. Kinda funny how that works. :p
EDIT: OH! Shoelace! On the screen directly below that one, AS WELL as the screen directly to its right, (Of the statue puzzle screen shown above.) Can we turn on Permanent Secrets? I don't like burning the bushes over and over again lol. I'm also going to put in a few health and magic stations here and there, and possibly pump up the enemy count or make it harder to navigate the temple. Any recommendations?
There are only three levels. :p Well, I do plan on putting in more save points so people can "work for it" without having lost all that much (If anything) if they die suddenly. Part of a quests' difficulty lies in the frustration of having to go back and forth without any means of transport between the two places, which especially includes dying in a place far away, and having to walk all the way back. If there are frequently save points, this eliminates like, half the frustration factor right there. I plan on having quite a few health stations around as well. It really shouldn't be that difficult.
I mean, the miniboss will consist of leevers. Only leevers. No damage combos. You'll get a big shock with the Leever 3, but it'll DEFINITELY be manageable, as it's primarily a "suspense-based" boss, (I just ran through it. Works like a charm.) and he won't damage you too badly. I also stocked fairies in the trees if you need them.
winzip 10 has support for compression formats not availible in earlier versions of winzip... thus one of these formats may have been used.Originally Posted by Shoelace
(im gonna read the whole thread now and edit this... maybe not heh)
Computer specifications:
Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case
Hey ST in the picture was is there no details in the grass, did you turn the layer off? Anyways, the left way is the way to go. Maybe you should move the bottom left tree so you can see that hole. That is the hole you need to push the statue in to go to the next screen.
Also, you said you want to increase the enemies in the level and such. In my opinion it actually needs to be lowered in some parts. I still think the leever 3 is a bad idea, however this is just me.
Also, in the screen below the one you posted, you can make it so the red trees stay permament. I wouldn't do it on the screen to the right, since you need four triggers to open the gate. And if you put it on permament the reds will be gone but the gate will be closed.
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