yea 1) they grew into new tribbles and 2) they grew into normal zols.
yea 1) they grew into new tribbles and 2) they grew into normal zols.
Computer specifications:
Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case
What bugs (other than the tribble issue) prevent 1.90 quests from playing correctly in 1.92, 2.10, or 2.11?
Also, in regards to a quest rule/screen flag... How about new enemies: Fake Tribble Zol, Fake Tribble Gel, Fake Tribble Vire, and Fake Tribble Keese. These would be the original Tribbles and would update automatically from the 1.90 quests. Of, they could be called Tribble Zol (1.90), Tribble Gel (1.90), Tribble Vire (1.90), and Tribble Keese (1.90). They would use the same tiles as the current tribble enemies.
Thoughts?
More enemy type options definitely sounds good. And eliminating bugs that prevent the older quests from playing correctly would be nice too. I seem to remember awhile back some issue where quests became unplayable from thinks like secret combos changing to the wrong tile. I.E. Push a block and the stair case doesn't appear, just some other tile where it should be.
Ofcourse that was along time ago, but killing bugs that make older quests unplayable would definitely be something everyone should be interested in which means compiling a detailed list of bugs.
Oh yeah. This. I'm reminded of that major but in Sabotage Dragoon stopping you from getting the wand because there was a spot on a waterfall you were supposed to bomb to turn it into a stairs of some sort, but instead, it'd turn into a dungeon wall corner. Definitely game-stopping.
If it's a priority, there should be little debate about how important it is to ensure that all quests are playable, considering that progress never degenerates backwards on purpose. :p
The fake zol rule sounds interesting. How will they be applied exactly though? It's a place-holder concept, I take it?
Well, the more I think about it, instead of a rule, just new enemy types. Then, you can mix and match on the same screen if you want.
Does someone feel like trying a 1.90 quest in 1.90 and then in 2.11 beta 10b and seeing what other differences there are?
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