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Thread: Cjc Proposes... an interactive overworld

  1. #11
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    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by ShadoTiger
    Perhaps you can plan out the difficulty scale through out the quest? For example, plan out by when the player will have -X- number of Heart Containers, both permanent and/or attained from bonus Heart Container Pieces, etc. Ring/Armor acquisition opportunities, and also locations of Magic Containers.

    Basically plot out how strong you think the player could/should be through out the quest, as well as looking for opportunities for advancement, and when the player is able to access them.
    Maybe if pikaguy can't help with this, i can certainly give it shot.

    Remember: The following items are attained in Level one:
    1) Red Candle.
    2) Hookshot.

    Level two:
    1) Ladder.
    2) Raft.
    3) Magic Hammer.

    Level three:
    1) Bow 1 and Wooden Arrows.
    2) L1 Amulet.
    3) Bow 2 and Silver Arrows.

    You can get Slash and Double Magic by the time you get the Red Candle, so you can just leave in the middle of Level 1 (Forest Temple.) to go get lots of your quest items. I plan on having a LOT of things burnable in the quest.
    My question would be: How would the player aquire the blue, red, and (optional) gold rings. Also the swords.
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    On top of the world ShadowTiger's Avatar
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    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by pikaguy
    Oh, and I'm wondering, how many Heart Containers are you planning on having in the quest? Fore some reason or another, I find that having 24 Heart Containers makes a quest too easy...
    Well it depends on how far the player wants to go. If they're really devoted to looking for these, they can find quite a few of them. Considering that the player will start with four hearts, and will only acquire two new Heart Containers from Levels 1 and 2, .. .. I think it's fairly safe to assume that you'll NEED to go looking for these things.

    My question would be: How would the player aquire the blue, red, and (optional) gold rings. Also the swords.
    Link wakes up to a commotion in his house. The temple of Light has been stormed and Link has been told to ... ... do something. Yeah, I'm not all that good at starting off a story, but I can sure as heck end one. o.o You'll pretty much be given your sword as soon as you're able to move.

    There is no blue candle. The rings are probably going to be purchased in town. The Gold ring will be saved for a secret armory in the final area, I'm pretty sure. Holy Armor, basically. :p I'm still planning out where to get the rest of the swords.

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    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by Britannianhero4
    Well it depends on how far the player wants to go. If they're really devoted to looking for these, they can find quite a few of them. Considering that the player will start with four hearts, and will only acquire two new Heart Containers from Levels 1 and 2, .. .. I think it's fairly safe to assume that you'll NEED to go looking for these things.
    Well, I'm not good at hiding Heart Containers or Pieces of Heart, but I sure can make a difficult quest. I think... The easiest way for me to hide Pieces of Heart is probably to put them in a maze of some sort, place the object they're going for in the maze, and place objects to get rid of (like bushes) in the way, but they'd look like normal scenery... I did that once... in a quest I'm still working on... I could select places to hide the Pieces of Heart, but I don't know about the difficulty. If you're going to make the boss of Level 2 as hard as the boss of, oh, say, Level 8 in the first quest, then the Blue Ring should come AFTER level 1. The Red Ring would come either somewhere IN Level 2, or after it. Magic Containers should probably be held in extra caves hidden throughout the overworld. Maybe the player should have AT LEAST... 7 hearts at the end of Level 1, more if you look hard or if you think there should be more...

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    On top of the world ShadowTiger's Avatar
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    Re: Cjc Proposes... an interactive overworld

    Okay. The quest shouldn't be easy, but it will be never insanely difficult either. I want it perfectly possible to zero-game this quest if you've done it before.

    The idea of a maze is quite appealing though. One could, theoretically, hide four, possibly eight heart container pieces within the maze if they're diligent enough. We could use quite a few tricks in there to make it seem creatively deceptive.

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    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by Britannianhero4
    Okay. The quest shouldn't be easy, but it will be never insanely difficult either. I want it perfectly possible to zero-game this quest if you've done it before.

    The idea of a maze is quite appealing though. One could, theoretically, hide four, possibly eight heart container pieces within the maze if they're diligent enough. We could use quite a few tricks in there to make it seem creatively deceptive.
    Yes, a maze is great for hiding stuff. Like I said, I put that idea in one of my quests (I'm still working on it), and it'll have ALMOST ALL of the Pieces of Heart in the quest. (It's a Mario tileset, so there will be some mention of Pipes.) The only way to get to the maze is by pipes in my quest...

    But that's beside the point. Oh, what do you mean by "zero-game the quest"?

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    Re: Cjc Proposes... an interactive overworld

    She means the player never died.

    I like the idea of using some sort of a maze. One that would require the player to return after recieving certain items after exploring certain levels or areas. The use of triggered secrets comes to mind.
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    On top of the world ShadowTiger's Avatar
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    Re: Cjc Proposes... an interactive overworld

    Finish the quest without dying once. :p


    The maze will be a GREAT way of using Combo Aliases too. I can foresee it using a few interesting architectural structures. All will be made into combo aliases. No more constant layering required. ;-D


    EDIT: rocksfan and I posted simultaneously. Whee.

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    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by Britannianhero4
    Finish the quest without dying once. :p


    The maze will be a GREAT way of using Combo Aliases too. I can foresee it using a few interesting architectural structures. All will be made into combo aliases. No more constant layering required. ;-D
    Yay. I hope the quest goes as planned....

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    Re: Cjc Proposes... an interactive overworld

    As long as there are great minds working on it, I don't see why it wouldn't.
    The ZC.com Database is alive!!
    __________________________________________________ _____

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    Working on whistle village.
    __________________________________________________ ______

    Need help with bridges? Check out my tutorial HERE

  10. #20
    On top of the world ShadowTiger's Avatar
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    Re: Cjc Proposes... an interactive overworld

    ... ... lol spam/useless posts. [J/K] :p Modgasm. Anyway, ...


    Well, current progress is, I'm still trying to fix up the bloody tileset. X x. I've made a LOT of progress on it, importing new 2.11 features and all, but the bloody Garbage Combo bug keeps messing it up again!

    Combos' tile references are displaced by one tile to the right.

    Useless combos are spawned all over blank areas.

    Useless combos replace other combos which weren't useless ones.

    Useless combos replace WHOLE SERIES' of combos!


    Gettiing really annoying to fix up. X x.

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