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  1. #1
    chaos machine ZTC's Avatar
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    music suggestions

    Yes, I know that the music planning won't be for a while, but I feel that it's better to be prepared and have a list anyways. This is going to be a compiled listing for music suggestions. (this is going to be a lenghty listing...) It's also come to mind to maybe have multiple alt-music sountracks (say one all Minibosses, another all RPGs, ect)
    Notes - this is based off of what I have and my tastes, feel free to suggest your own tracks or ask questions. I'm not even bothering to list anything from my MIDI archives, as I really don't have the time to go through about 250 hours of music within the span of a few.
    (and if anybody wants copies of these, PM/IM me so I can send ya some)

    this listing is not complete, as of right now (10:35PM 3/21/06), I still have to do the following--
    Add to the PC listings (Fatal Fury 3, Samurai Showdown 2, Sonic CD, Mechwarrior 2 series)
    Complete SNES listings
    Complete Genesis/32X listings
    Start GB listings


    SNES SPCs
    Actraiser-
    Bloodpool (boss theme maybe?)
    Forest (who doesn't love this track?)
    Great Tree (another boss theme)
    Town (if there was interaction with NPCs)
    Volcano (before final area?)

    Actraiser 2
    Incepalace-Deception
    Miniboss (subboss?)

    BS Zelda
    ending; LoZ type(title intro?)
    Title Screen (title intro?)

    Battletoads and Double Dragon
    Level 4 (dungeon)

    Chrono Trigger
    Memories of Green; 1000AD overword theme
    Manoria Cathedral (for a castle-like dungeon)
    Underground Sewer (waterfalls-like areas)
    Boss Battle 2/Legendary Battle (boss theme)
    Confusing Melody/Magus Castle inside (graveyard area, part of final dungeon)
    Singing Mountain (mountain areas)
    Undersea Palace
    World Revolution (final areas of last dungeon, final boss)

    Doom
    E1M3 - Toxic Refinery/Dark Halls
    E1M5 - Phobos Lab/Suspense
    E2M5 - Tower of Babel/Nobody Told Me About id
    E3M6 - Limbo (Gate to Limbo)/Waltz of the Demons

    Final Fantasy 4
    Into the darkness (caves)
    Mt. Ordeals (caves, mountains, mazes)
    Tower of Babel(Bab-il) (tower-like dungeon)
    Within the giant
    The Core

    Final Fantasy 5
    Four valiant hearts/1st overworld theme
    Fate in haze ('dark' caves)
    Walking the snowy mountains
    Exdeath's castle
    Battle with Gilgamesh (boss fight)
    Beyond the deep blue sea ('water' caves)

    Final Fantasy 6
    Mt. Koltz (mountains)
    The Unforgven (pre-boss)
    The Phantom Forest (pretty obvious, forest)
    Wild West (desert)
    Devil's Lab (machine-type dungeon)
    The Fierce Battle/AtmaWeapon (boss/major boss)
    Dancing Mad; full teirs (final boss with multi-transformations)
    (sfx only) Waterfall
    (sfx only) Wind
    (sfx only) Windy Shores

    Final Fantasy Mystic Quest
    Battle 2/Boss
    Ice (name unknown) (ice level/ice mountain)
    Mid-Tower (tower, tower-like dungeon)

    F-Zero
    Death Wind
    Silence (ending/credits; if possible)

    Lupin III (DENSETUNOHIHO?)
    Stage 2 (dungeon, single cave theme)

    MegaMan and Bass (Rockman and Forte)
    Coldman (cold/ice dungeon)
    Final Boss (boss)
    Groundman (desert/sand area/dungeon)
    Pirateman (underwater/water dungeon)
    Seals (mysterious areas)

    Mortal Kombat
    Stage 2 (can't remember what this one was..)
    Stage 4 (Palace Gates)

    MegaMan X2
    Weather Control (stormy areas)

    MegaMan X3
    Blizzard Buffalo (ice, icestorm areas)
    Doppler Battle (boss, final boss 1st form)

    Street Fighter Alpha 2
    Rose's stage (sky area, if implemented)

    Super Mario RPG
    Fight against an armed boss
    the dungeon is full of monsters
    Welcome to Booster Tower
    Barrel Volcano
    Fight against Smithy (for a long boss battle)

    Yoshi's Island
    Boss X-4 (bis) (easy boss)


    Genesis (in MP3 format)
    MegaMan: The Wily Wars
    04 - Fireman (fire/heat areas)
    23 - Heatman (fire dungeon)
    41 - Snakeman (forest, 'green' areas)
    45 - Geminiman (mysterious/secret areas)
    49 - Dr. Wily stages b
    59 - Dr. Wily stage boss


    Phantasy Star II
    Advanced (dungeon, mazes)
    Death Place (dynamic/tough boss)
    Mystery (sub-overworld, caves)
    Rise or Fall (sub-boss)
    Secret Ways (hidden areas, 'high' areas)


    PC Games (midi or enhanced mp3s)
    Doom
    E3M2 - Slough of Despair/Donna to the Rescue

    Doom II
    Map 03
    Map 05 (dungeon crawl)
    Map 18 - Monster Condos (graveyard area)
    Map 20 - Undergroung mines (mines, caves)


    Arcade (CPS2/NeoGeo, regular/high quality MP3s)
    Darkstalkers 1
    0008 - Demitri's stage (graveyard-type area)
    0009 - John Talbain's stage (hack-and-slash areas)

    Marvel vs Capcom
    0018 - Jin's Theme
    002d - Secret Boss (hidden boss)
    002e - Onslaught 2 (final boss first/second form, if multi-forms are used)

    Rockman 2: The Power Fighters
    0010 - Geminiman (high quality counterpart to Genesis version)
    0018 - MegaMan 2 Boss theme
    001c - Pharaohman (sp?) (desert/sand areas)
    0028 - alarms and escape music (escape)

    Street Fighter Alpha 2
    Rose's Stage (high quality version couterpart to SNES port)
    Zangief's Stage (dance-like quality, may be of some use...)
    Gen's Stage (boss)
    Sakura's Stage (intro, first area)

    King of Fighters '94
    0721 - Ikari Warriors (jungle)
    0723 - Art of Fighting (serious battle)
    0727 - Korean Justice (with or without lightning intro)(mysterious/dark area)

    King of Fighters '96
    0729 - Wolfgang Krauser (castle-dungeon)

    King of Fighters '97
    0749 - Riot of Blood Iori (psycho-type boss)

    Samurai Showdown 1
    0725 - Wan Fu (mountain waterfalls)
    0726 - Amakusa (major boss)
    0728 - Earthquake (open deserts)

    Samurai Showdown 4
    0730 - Galford (hack 'n' slash areas)

    SNK vs Capcom: Chaos Plus
    0722 - Nude Place ('classic-style' castle/fortress)
    0723 - Crystal Shrine (mysterious areas)
    0725 - Station Obsolete (boss)


    The Minibosses I'll also be linking to their tracks. Now before anybody protests, they don't mind that people are sharing their tracks; here's the link to it-- http://minibosses.com/faq.htm
    q: do you guys allow bootlegging of your shows? and tape trading? and mp3s to be downloaded off of other sites or off of p2p's?

    a: sure do, buster brown.
    At their site
    Ninja Gaiden (last few tracks)
    http://www.minibosses.epgservers.net...injaGaiden.mp3
    Super Mario Bros 2 (track 3, just music, underground) (track 4, Area Boss/Wart; boss)
    http://minibosses.com/BRASS/Miniboss...MarioBros2.mp3

    previously released tracks (found at http://www.toolzbydaman.com/mp3z/Minibosses/ )
    Castlevania 1 (track 2) (track 3, Vampire Killer)
    Castlevania 2 (track 1, dungeon) (track 2, overworld) (track 3, final dungeon)
    Castlevania 3 (track 1, dungeon) (tracks 2/3, dark/mysterious/graveyard area) (last track, caves)
    Contra (track 1, overworld) (track 2, boss) (track 3, final dungeon)
    Double Dragon Stronghold (tunnels)
    Ghosts 'n' Goblins (graveyard)
    Kraid-Metroid (caves, dungeon)
    MegaMan 2 (track 5) (track 6, 'high' places) (track 7, Boss, no intro)
    Wizards and Warriors (intro, sub-levels, caves)


    UPDATE 1 (11:59PM, 3/22/06)
    Playstation 1 (regular/enhanced qual. MP3s)
    Final Fantasy 1, 2, 5, 7, and 8
    (FF1) 106 - Corneria Castle
    108 - Chaos' Temple
    112 - Ship (water-like areas)
    113 - Underwater Temple
    114 - Dungeon
    117 - Gurgu Volcano
    121 - Dead Music (story intro, if used)
    132 - Inside a Boss Battle
    133 - Boss Battle A
    134 - Boss Battle B
    (FF2) 210 - Main Theme (overworld)
    211 - Castle Pandemonium (final areas)
    226 - Battle Scene A (boss)
    228 - Battle Scene 2 (one of the last bosses)
    (FF5) 5 106 - Fate in Haze (alt version to SNES port, enhanced quality only)
    5 114 - Cursed Earths (dungeon/caves)
    5 201 - Exdeath's Castle (alt instrumentation)
    5 212 - The Book of Sealings (intro to final dungeon, or the like)
    (FF7) 7 107 - Hurry!
    7 114 - Underneath the Rotting Pizza
    7 120 - Still More Fighting (boss)
    7 214 - J-E-N-O-V-A (rush to a boss...)
    7 221 - Sandy Badlands (sand-areas)
    7 307 - Cid's Theme (castle theme)
    7 317 - Forested Temple (forests)
    7 408 - Hurry Faster! (umm... maybe a time-limit boss? [if possible])
    7 414 - Jenova Absolute (determination-like song)
    (FF8) 8 103 - Blue Fields (fields)
    8 110 - Force Your Way (dynamic/long boss)
    8 112 - Never Look Back (escape)
    8 115 - Shuffle Or Boogie (mini-game, if used)
    8 218 - Wounded (dark areas)
    8 407 - The Legendary Beast (big boss)

    MegaMan 8
    03 - Ministage 2 (caves/tunnels)
    04 - Miniboss
    08 - Frostman
    11 - Grenademan (dynamic dungeon)
    12 - Swordman (tunnels)
    26 - Wily boss 2 (time-based boss)
    29 - Bass' theme


    NES (MP3s, enhanced MP3s) Note, most tracks aren't titled yet, so they're as they appear in the NSF playlists
    Castlevania 2
    Track 1
    Track 2
    Track 3
    Track 4

    Castlevania 3
    Track 1
    Track 3
    Track 5 (graveyard)
    Track 8 (undead dungeon)
    Track 9 - Aquarius
    Track 11 - Vampire Killer
    Track 12
    Track 17 - Dracula, first form
    Track 18 - Dracula, second form

    Final Fantasy
    Track 9
    Track 10
    Track 11
    Track 12
    Track 14

    Final Fantasy 2j
    Track 4 - Main theme/Overworld
    Track 13 - Kashuan (Cashuan) Keep
    Track 20 - Final Boss (major boss)

    Final Fantasy 3j (some tracks may not be in order)
    Track 3 - Crystal Cave (caves/dungeon)
    Track 19 (sad/mysterious areas)
    Track 33 - Battle Theme (miniboss)
    Track 36 - Airship (air, if used)
    Track 41 - Boss
    Track 42 - Final Boss
    Track 62 - (Bahamut flying sfx)

    Link no Bouken | The Adventure of Link
    Track 4
    Track 6/7 (overworld, 7 is louder)
    Track 9 - Palace
    Track 12 - Boss
    Track 14 - Final Palace
    Track 15 - [final boss?]


    As stated above, this is an incomplete listing. These tracks are what I feel can be used for music in the quest. And again, I'm open to any comments, suggestions, and questions about these tracks. (and for anybody who took their time to completly go through the listings, I congradulate you)

  2. #2
    On top of the world ShadowTiger's Avatar
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    Re: music suggestions

    Thanks for the list. :p Much appreciated man. ^-^'

    Thing is, with the exception of Minibosses who would apparently allow for such a thing, ... ... won't copyright laws prohibit the mass distribution of music with a quest as widely distributed as NeoFirst plans to be? Somehow, I keep imagining us creating our own songs for it.

  3. #3
    Patra Dechipher's Avatar
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    Re: music suggestions

    I can view these forums due to SE Dev forums. I would like to point out that I do write music for games, and I could easily get a couple of other people from AGN(I have a few in mind) who I could work with to create an original soundtrack for this.
    Thank you.

  4. #4
    On top of the world ShadowTiger's Avatar
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    Re: music suggestions

    Thanks James, much appreciated. :) (And you can see these forums because everyone can see these forums. :p )

    We have no idea what sort of music we want though, so.. ... ... Much obliged though.

  5. #5
    Lynel
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    Re: music suggestions

    I assumed we were going to use custom music as well. Hmm, I just had a thought though. Are we going to use midis, or enhanced music? If we can use enhanced music, I'd think tracker music is the way to go, since it's not as humongous as something like MP3s... Although, can anyone compose trackers?

  6. #6
    retired AGN member koopa's Avatar
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    Re: music suggestions

    I'd say midis for the most part, simply because of space considerations and solidarity with dial-up users. There's so much you can do with midis.

    As to the type of music, what's important to me is the mood it creates. There's a lot of good video game music "out there" that we could use. Reading through the list, I'd say my ideas are similar to the Cyborg's.

    Of course custom music would be awesome if anyone can make some.
    Koopa - former member of AGN and retired ZC developer.

  7. #7
    chaos machine ZTC's Avatar
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    Re: music suggestions

    *updated listing; added PSX and NES*

    thankfully, most of the stuff can be found at VG music's site, and I can also convert the SPCs to MIDIs if needed; and I can mess around with MP3s to lower the bitrate so that each song is under 1MB and stuff like that (till some custom music is composed, that is :p )

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    Lynel
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    Re: music suggestions

    Actually, I like to think I have a good ear for music. And if I get a decent program, I would be more than happy to put something together, in time. I do constantly find myself whistling/humming music that is NOT in video games, anyway. :p

  9. #9
    Patra Dechipher's Avatar
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    Re: music suggestions

    I just realized I sounded really freaking pompous up there.
    What I was actually trying to do was ask permission to get a few guys together to work on this. I wouldn't want to do it all myself, primarily because this is not my project and I could think of nothing better than to have AGN's finest musicians working together. So I guess what I'm saying is, would I be able to assemble a team to take care of the music (which would be approved by the rest of the team. I don't really know much about this except that I saw the words music suggestions. I would obviously familiarize myself first with the proejct before attempting anything :))
    Thank you.

  10. #10
    On top of the world ShadowTiger's Avatar
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    Re: music suggestions

    Why would you need permission? You're more than capable of handling such a thing on your own, James. You've done it before, certainly, ... and I know that you're working with Radien on DoR, I believe, so ... I trust in your judgement. :)

    We'll first be needing a Forest Temple Midi -OR- a Ruined Castle Midi. We can use Z64's Forest Temple Midi if we have to, or Ultima 7 Part II's White Dragon Castle midi for the Ruined Castle dungeon, if we ever decide on either.

    It depends on what's trademarked or not. Can we use any midis we'd like (Specifically, from VGMusic.) and will those be copyrighted?

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