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Thread: Beta 10 progress

  1. #51
    Gibdo Dlbrooks33's Avatar
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    Re: Beta 10 progress

    Wow, this game has changed over the weekend while i was gone, good work. You know, I think we should have a day to celebrate the developers, say March 14 every year?

  2. #52
    Ultimate Prankster Lucario QDB Manager
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    Re: Beta 10 progress

    Hey, I have a suggestion for the beta: Can you make more enemies for the water? I know that more recent games (like the Oracles games) have an enemy known as "Cheep-Cheep" or "Fish" that appears underwater in side-scrolling swimming areas. Could you add this kind of enemy in? Having only Zoras in the water doesn't seem right.

  3. #53
    Keese
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    Re: Beta 10 progress

    Those fish were the anoying things that jumped from shallow water right? Those would be really fun to have, making shallow water just as dangerous as the deep.:) And if side scrolling dive screens were made, you could have those fish too!
    [Eats a pretzel]

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    Re: Beta 10 progress

    Quote Originally Posted by xXVolvagiaXx
    Those fish were the anoying things that jumped from shallow water right? Those would be really fun to have, making shallow water just as dangerous as the deep.:) And if side scrolling dive screens were made, you could have those fish too!
    No, I was talking about the fish that appeared only in side-view areas.

  5. #55
    Gibdo Dark Knight's Avatar
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    Re: Beta 10 progress

    Quote Originally Posted by idontknow
    7) A way to string together timed warp tics for multiple screens so that when you are on the same dmap for at least x number of tics, even after moving among different screens, you will warp if the timed warp tics are set for that screen. Perhaps a screen flag called "Timed Warp Tics Don't Reset Off Screen" (kind of a mouth full though) or Perhaps "Never Reset Tics".
    If this gets implemented...that...would just rock. It'd allow the creation of a Day/Night system better then what we can currently do. Multi-screen timed puzzles/mazes/etc would also be possible.

  6. #56
    Gibdo Praethus's Avatar
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    Re: Beta 10 progress

    Perhaps it could be a screenflag called "Timed Warps Carry Over". If this flag is checked, the remaining timed warp tics from the previous screen will be used for this screen instead of the specified amount. If the previous screen did not have timed warp tics, the current screen would default to what is entered.
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  7. #57
    Wizrobe Orion's Avatar
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    Re: Beta 10 progress

    Quote Originally Posted by Dark Knight
    If this gets implemented...that...would just rock. It'd allow the creation of a Day/Night system better then what we can currently do. Multi-screen timed puzzles/mazes/etc would also be possible.
    You'd still need to account for things like bombed caves that have already been opened and other flags that have been triggered. I wonder if a revamped pallette cycling system would work better.
    Link to the Past Tileset for ZC available here: http://www.filespace.org/bam200308/lttptileset2.4.zip

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    Keese
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    Re: Beta 10 progress

    Or, just a complete day/night Rule, and Pallettes to match each time period in the day. That would add alot of detail and awsomeness to my quest...
    [Eats a pretzel]

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    On top of the world ShadowTiger's Avatar
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    Re: Beta 10 progress

    Quote Originally Posted by Orion
    You'd still need to account for things like bombed caves that have already been opened and other flags that have been triggered. I wonder if a revamped pallette cycling system would work better.
    Eh, ... I'm very glad you thought of this Orion, but we also have to thank jman for his addition where one screen can be referred to another. In the third tab of the Screen Flag's dialog, you can set the equivalent screen to be its "Next" screen. Thus, the two screens are tied to each other. Trigger a secret in one, and it triggers the secret in another. :p

  10. #60
    chaos machine ZTC's Avatar
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    Re: Beta 10 progress

    Quote Originally Posted by cbailey78
    I wish there was a sidescrolling just like in Gameboy Zelda's and Zelda 2! Just add the gravity combo and a screen flag that would link the screen to another for a free scrolling effect.
    sure, there isn't a "gravity" combo (yet), but it's still possible to do sidescrolling. (as I've done with a few unfinished quests, and in one or two quest demos from a few years back). Just look at how the dungeon item room is set up, and start from there. (it's not the same as LA, but it's still something)

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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