Wow, this game has changed over the weekend while i was gone, good work. You know, I think we should have a day to celebrate the developers, say March 14 every year?
Wow, this game has changed over the weekend while i was gone, good work. You know, I think we should have a day to celebrate the developers, say March 14 every year?
Hey, I have a suggestion for the beta: Can you make more enemies for the water? I know that more recent games (like the Oracles games) have an enemy known as "Cheep-Cheep" or "Fish" that appears underwater in side-scrolling swimming areas. Could you add this kind of enemy in? Having only Zoras in the water doesn't seem right.
Those fish were the anoying things that jumped from shallow water right? Those would be really fun to have, making shallow water just as dangerous as the deep.:) And if side scrolling dive screens were made, you could have those fish too!
[Eats a pretzel]
No, I was talking about the fish that appeared only in side-view areas.Originally Posted by xXVolvagiaXx
If this gets implemented...that...would just rock. It'd allow the creation of a Day/Night system better then what we can currently do. Multi-screen timed puzzles/mazes/etc would also be possible.Originally Posted by idontknow
Perhaps it could be a screenflag called "Timed Warps Carry Over". If this flag is checked, the remaining timed warp tics from the previous screen will be used for this screen instead of the specified amount. If the previous screen did not have timed warp tics, the current screen would default to what is entered.
Current Quests in Progress...
Zelda: Eya's Song
You'd still need to account for things like bombed caves that have already been opened and other flags that have been triggered. I wonder if a revamped pallette cycling system would work better.Originally Posted by Dark Knight
Link to the Past Tileset for ZC available here: http://www.filespace.org/bam200308/lttptileset2.4.zip
"Lie? Me? Never. The truth is far too much fun."
Or, just a complete day/night Rule, and Pallettes to match each time period in the day. That would add alot of detail and awsomeness to my quest...
[Eats a pretzel]
Eh, ... I'm very glad you thought of this Orion, but we also have to thank jman for his addition where one screen can be referred to another. In the third tab of the Screen Flag's dialog, you can set the equivalent screen to be its "Next" screen. Thus, the two screens are tied to each other. Trigger a secret in one, and it triggers the secret in another. :pOriginally Posted by Orion
sure, there isn't a "gravity" combo (yet), but it's still possible to do sidescrolling. (as I've done with a few unfinished quests, and in one or two quest demos from a few years back). Just look at how the dungeon item room is set up, and start from there. (it's not the same as LA, but it's still something)Originally Posted by cbailey78
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