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Thread: combo type that throws rock / deku nuts

  1. #11
    On top of the world ShadowTiger's Avatar
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    Re: combo type that throws rock / deku nuts

    Oh, ... ... but if we had a Rock throwing combo, we'd need to time it to the Salesman's rockspitting animation. =/ To do otherwise would be cruel. Hell, as far as I know, even fireball statues don't have an exact pattern to them. L L.'

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    Re: combo type that throws rock / deku nuts

    Quote Originally Posted by Britannianhero4
    Oh, ... ... but if we had a Rock throwing combo, we'd need to time it to the Salesman's rockspitting animation. =/ To do otherwise would be cruel. Hell, as far as I know, even fireball statues don't have an exact pattern to them. L L.'
    If you could figure that out, you could make a statue that faces you, then shoots at you. Heh. Funny.

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    Re: combo type that throws rock / deku nuts

    Oh, ... ... but if we had a Rock throwing combo, we'd need to time it to the Salesman's rockspitting animation. =/ To do otherwise would be cruel. Hell, as far as I know, even fireball statues don't have an exact pattern to them. L L.'

    Yea, That's why I said
    Having a combo that shoots rocks/nuts as it's triggered
    so you use it in a cycling combo and everytime it hits that tile it fires.
    It wouldn't be exactly like a statue, which are buggy themslves right now... or at least they were in b8, I haven't checked them in b9 yet.
    :O)

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    Re: combo type that throws rock / deku nuts

    Quote Originally Posted by Freedom
    Yea, That's why I said so you use it in a cycling combo and everytime it hits that tile it fires.
    It wouldn't be exactly like a statue, which are buggy themslves right now... or at least they were in b8, I haven't checked them in b9 yet.
    Hmmm... You might be on to something even better than what you thought of! Of course, I don't know what it is. But I have this odd feeling that this one simple idea has a lot of potential... Or not. Who knows?

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    Re: combo type that throws rock / deku nuts

    Another small request/suggestion not worth it's own thread.

    Have item held up be above layer 3 so items hidden behind trees can be seen when held up.
    :O)

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    Re: combo type that throws rock / deku nuts

    Quote Originally Posted by Freedom
    Another small request/suggestion not worth it's own thread.

    Have item held up be above layer 3 so items hidden behind trees can be seen when held up.
    Maybe that should be put as a quest rule or screen flag. That way, you can choose not to do that and make people feel the suspense (and you might even want to hide a useless item on a damage tile. Ha ha.

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    Re: combo type that throws rock / deku nuts

    If I didn't want them to see it, I wouldn't check the "Hold Item Up" screen flag
    :O)

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    Re: combo type that throws rock / deku nuts

    If you had Deku SCrubs like that, it'd be pretty wicked, but you might have to set an enemy flag for them, so they don't appear in ridiculousley random places...(Ex:Walkable roof tile, hard to reach places....um....well, you catch my drift, right?)
    Oh! And when you hit them, they don't just surrender, you have to chase them and slash them, like in Oot, or MM.:)
    [Eats a pretzel]

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    Re: combo type that throws rock / deku nuts

    Quote Originally Posted by xXVolvagiaXx
    If you had Deku SCrubs like that, it'd be pretty wicked, but you might have to set an enemy flag for them, so they don't appear in ridiculousley random places...(Ex:Walkable roof tile, hard to reach places....um....well, you catch my drift, right?)
    Oh! And when you hit them, they don't just surrender, you have to chase them and slash them, like in Oot, or MM.:)
    Actually, in OoT, you just have to get near them, and they'll sell you stuff. It's usually more expensive than in shops, but, hey, when you're in the Lost Woods, you gotta do with what you can.

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