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Thread: 16-bit color support....

  1. #1
    Nachtmusique
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    16-bit color support....

    what does this mean? Does this mean that Zelda Classic is now capable of SNES graphics rather than being limited to NES?

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    Ultimate Prankster Lucario QDB Manager
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    Re: 16-bit color support....

    Quote Originally Posted by Nachtmusique
    what does this mean? Does this mean that Zelda Classic is now capable of SNES graphics rather than being limited to NES?
    When 2.11 comes, I think so.

  3. #3
    Nachtmusique
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    Re: 16-bit color support....

    wonderful...bye the bye....I'm new around here and am very interested in the customability of ZC. Where can I find introductory information about how to use it? I found a few tutorials, but they do not explain the basics....they all started from a somewhat intermediate level. Thanks!

    J.Ross
    www.artistopia.com/dayspring
    www.crimsonage.com

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    Re: 16-bit color support....

    Quote Originally Posted by Nachtmusique
    wonderful...bye the bye....I'm new around here and am very interested in the customability of ZC. Where can I find introductory information about how to use it? I found a few tutorials, but they do not explain the basics....they all started from a somewhat intermediate level. Thanks!

    J.Ross
    www.artistopia.com/dayspring
    www.crimsonage.com
    For the basic stuff, read the readme that comes with it. That'll explain what wach stuff does. Just be careful. It doesn't tell you how to draw your own tiles and stuff. You can do that yourself...

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    Lynel
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    Re: 16-bit color support....

    Quote Originally Posted by Nachtmusique
    what does this mean? Does this mean that Zelda Classic is now capable of SNES graphics rather than being limited to NES?
    Yes, each tile is capable of using 16 colors like the SNES does. ZC version 2.11 will be more advanced in colors, though, because it will be able to use 256 different colors for any given tile. Meaning you could have a different color for every single pixel in a tile.

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