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Thread: Message Strings and Guys

  1. #1
    Ultimate Prankster Lucario QDB Manager
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    Message Strings and Guys

    Can I put a message on an overworld cave screen? I'm trying to put one in an overworld cave screen, but it won't show up, and neither will the guy I set in the room...

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    Octorok
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    Re: Message Strings and Guys

    What kind of DMap is it?

    Normally the problems you mentioned can be solved by setting the DMap's level number to be above 10.
    If you're using a Cave/Item room, make sure you've got the Guy and String and Room Type and everything set correctly.
    Check out the PureZC Wiki at purezc.com. It's a great way to post useful information to help other ZC users or to get help yourself, but it needs our support. If you've got a particular topic you know a lot about, go update the Wiki. Make yourself look smart! :)

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    Re: Message Strings and Guys

    The DMap type is Overworld.

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    Octorok
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    Re: Message Strings and Guys

    I think setting the level number above 10 is probably the issue, then.
    Check out the PureZC Wiki at purezc.com. It's a great way to post useful information to help other ZC users or to get help yourself, but it needs our support. If you've got a particular topic you know a lot about, go update the Wiki. Make yourself look smart! :)

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    Re: Message Strings and Guys

    But the help clearly states that you can only use 0 for overworlds,!

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    Octorok
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    Re: Message Strings and Guys

    Does it really...? That's odd... I wonder what the reason for that is? Well, the easy solution is to set a Entrance/Exit tile warp to a room with its own DMap, and set that room's DMap to be at least 10.

    DMap overworlds can be given numbers greater than 10 without causing any problems at all. If I'm wrong, someone please correct me.
    Check out the PureZC Wiki at purezc.com. It's a great way to post useful information to help other ZC users or to get help yourself, but it needs our support. If you've got a particular topic you know a lot about, go update the Wiki. Make yourself look smart! :)

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    Re: Message Strings and Guys

    You really need to read the tutorials available, particularly if you're going to argue with people that give you the correct answers to your questions.

    A message string requires the dmap to have a level number greater than 0.
    A shop requires the dmap to have a level number greater than 0.
    :O)

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    Re: Message Strings and Guys

    Oh okay, thanks!

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