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Thread: ZQuest GUI

  1. #11
    On top of the world ShadowTiger's Avatar
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    Re: ZQuest GUI

    .. Geez, .. when you work so long with the same program, you stop seeing its limitations. ._.' ... Aww Geez ...

    IMHO, all we'd need, are multiple copies of Combo page "pullouts," (Without disturbing the main combo page on the right, ... the ability to dock them somewhere on the left, but still move them around, obviously, .. and set / go to bookmarks on ALL of those pullouts, with confirmations for each action.

    And mass-Set-Combo attribute and Mass Overlap would be nice. :p XD

  2. #12
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: ZQuest GUI

    I probably need to elaborate more on what I meant.

    The ideal Zquest, to me, would look almost exactly the same, but would have a true windows menu. Any editor that was once fullscreen (tile editor, pallete editor, combo editor), would instead run in a new window on the side, rather than filling the screen. Things like rules or screen flags or whatever would be marked in dialogs.

    Most importantly, the ability to run it in fullscreen would still exist! (I couldnt think of not being able to run it in fullscreen. Without everything in clear view, quest making is... difficult.


  3. #13
    Wizrobe Freedom's Avatar
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    Re: ZQuest GUI

    yea, fullscreen is for me
    I like the way it's all set up now to be honest, the one suggestion I would make would be something like "quick links" in combos, to allow you to jump from one section of combos to another, and this has already been suggested.
    When you have as many combos as I do you end up spending a lot of time scrolling through them sometimes just to go back and grab one combo you messed up on the screen like a floor or ground tile.
    being able to load mass combos at once from tiles instead of one at a time would be real nice too
    :O)

    ZC information I've compiled and my quests
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  4. #14
    On top of the world ShadowTiger's Avatar
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    Re: ZQuest GUI

    Quote Originally Posted by Freedom
    Yea, fullscreen is for me I like the way it's all set up now to be honest, the one suggestion I would make would be something like "quick links" in combos, to allow you to jump from one section of combos to another, and this has already been suggested. When you have as many combos as I do you end up spending a lot of time scrolling through them sometimes just to go back and grab one combo you messed up on the screen like a floor or ground tile. Being able to load mass combos at once from tiles instead of one at a time would be real nice too.
    ... *Bows In Freedom's General Direction* ...
    Such a thing would be invaluable! Making a new design for ZQuest is all well and good, the current design is something that ZQuesters are used to. These new features, however, would be something that everyone can use. Perhaps they could take a higher priority over a new ZQuest design? At least for the moment.

    If there are two paths for ZC at the moment, the 2.11 continuation, and the rewrite, it should go into both. They're just too crucial to neglect in any way. That's from a quest designer's point of view.

  5. #15
    Gibdo KingArthur's Avatar
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    Re: ZQuest GUI

    The question is do the Devs have enough time and resources to work on both at once? i think it would be best to just get a stable 2.11 out then focous all the resources on the rewrite
    (00:31:01) (Shinobu) pants
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  6. #16
    Robots in Disguise
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    Re: ZQuest GUI

    Yeah, I'm grave digging.

    Quote Originally Posted by Cloral
    How about tabifying the bottom thing? So instead of hitting pageup/down to move between the views, you just click the tab you want.
    Here is a very crude mockup of what this would look like. There is currently so little vertical space in the lower panel that I had to go with side tabs.



    Thoughts?

  7. #17
    Wizrobe Freedom's Avatar
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    Re: ZQuest GUI

    Will that leave you room to expand?
    looks pretty tight.

    I can see where that might be a bit faster to use once you get set to memory what is located where.
    :O)

    ZC information I've compiled and my quests
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  8. #18
    Robots in Disguise
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    Re: ZQuest GUI

    Well, right now, we only have 7 panels. This design lets us use 8. I can add another set of tabs without too much trouble, I think. This will give us 12 panels (1-9 and A-C or 0-9 and A-B).

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