User Tag List

Results 1 to 2 of 2

Thread: Tiered Secrets

  1. #1
    Gibdo
    Join Date
    Jul 2004
    Age
    45
    Posts
    559
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,129
    Level
    15
    vBActivity - Bars
    Lv. Percent
    26.67%

    Tiered Secrets

    How do you set it up so that when you kill all the enemies, a torch appears, then when you light the torch, trees surrounding a chest disappears--allowing you to get the chest.

  2. #2
    Wizrobe Freedom's Avatar
    Join Date
    Jan 2003
    Posts
    4,711
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,878
    Level
    30
    vBActivity - Bars
    Lv. Percent
    90.54%

    Re: Tiered Secrets

    using enemies = secrets stops it from working out right.
    from the private bug beta forum

    posted by Freedom
    Enemies=secrets & stacked secret combos

    --------------------------------------------------------------------------------

    Using enemy = secrets for the first trigger then doesn't allow the stacked secret combos to progress properly.

    Example;
    enemy = secrets sets a boomerang combo, which then when struck sets a stair.
    the boomerang combo will set and work, and trigger the secret sound but won't trigger the stair flag which was second in a string of 2 combos, a floor tile that changes to a stair tile.
    IN the new "preview mode" it works, but not in practice.

    removing the enemy=secrets and using a manual trigger fixes the problem so it almost has to be a problem with the enemy = secrets function.
    .
    posted by jman2050
    Re: Enemies=secrets & stacked secret combos

    --------------------------------------------------------------------------------

    When enemies->secret is defined for a screen, the other secret triggers no longer trigger the 16 secret tiles (flags 16-31). It was intentionally designed this way so that a room with the enemies->secret flag would have two seperate methods of triggerring different secrets. The reason it doesn't act this way in preview mode is because I haven't designed around that yet. That'll be fixed in the next beta.
    __________________
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social