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    Re: Calling all testers: Priority Suggestion Thread

    Quote Originally Posted by Britannianhero4
    Initially, this concept sounds very good. It could eliminate a layer entirely. o_o But then we get into the whole "We should be able to PLACE this "Guy" on the screen, like a rupee or a flag or start position." But then it falls apart, because this "guy" would or would not be strikeable, and we'd have to decide on the minutia of that as well. But I suppose it can be done, if we know exactly what it is we're looking for. I like it.
    The main idea for it (in my opinion anyways) would be so that you wouldn't be stuck with using the same "guys" over and over, and could create new ones for special situations. More over, you wouldn't have to mess around with the default tiles for them, since you could pick your own.

    I don't think people should be able to place "guys". They are fine in the center of a room like they've always been.

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    Re: Calling all testers: Priority Suggestion Thread

    Quote Originally Posted by vegeta1215
    The main idea for it (in my opinion anyways) would be so that you wouldn't be stuck with using the same "guys" over and over, and could create new ones for special situations. More over, you wouldn't have to mess around with the default tiles for them, since you could pick your own.

    I don't think people should be able to place "guys". They are fine in the center of a room like they've always been.
    And this is from the Zelda Classic view, I take it? All perfectly logical, and if I were utilizing that viewpoint as my guiding purpose, I would support such a thing too.

    But the use of layers has made "Guys" moot. We don't even need them anymore.

    However, because many of the more "advanced" users are using ZC's abilities to make other games, not just other "first quests" and such, we should be keeping both methods intact.

    Thus, shouldn't it only be right that everyone gets what they want, but done through a simple way? We could have the option "No Guy" (Or just eliminate the Fire tile as we've been doing. ) and we can add many more Guys, or make them configurable. It should work for everyone.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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