I have three tough questions.
First, in some of the quests I've downloaded, I've noticed spikes that let you walk across them when the spike are down and hurt you when they are up. How do you design this is ZQuest?
Second, is it possible to make a room where I use the boomerang to toggle when I can push blocks? To be more specific, let's say I have a room with red and blue blocks and a boomerang flag that cycles itself between red and blue everytime I use it. I want to be able to use the boomerang to trigger which color of blocks move; if the boomerang flag is blue, then only the blue blocks move, and if the boomerang flag is red, then only the red blocks move. Is this possible.
Third, is there a way to assign flags to an undercombo. I know that I can assign flags in the secret combo menu, but the same trick doesn't work for undercombos.
Thanks in advance.
EDIT: Just started Armageddon Quest, and thought of another question. In the room with the wooden sword, how did they engineer the wizzrobes to come in one after another. I thought it might be by setting the enemies to enter from sides, but that didn't work. Any suggestions?