I was origionally going to post this in the public suggestions, but I thought of a way to integrate it into the new warp system. ok, right now we can set the triforce warp location via the new warp system, correct? what about adding a value for the triforce warp that (I'm not sure if this is the correct term) reads from a universal value called Triforce Amount. in the Misc Data menu, there would be an option to select how many triforce pieces are available throughout the quest, and whenever a triforce warp is activated with the new warp system, it takes that value off the remaining triforce value list, and once the list reaches zero, it would trigger the"'Must have all triforce pieces" room
this would allow quests to have more than eight dungeons and have them work effectively
thoughts?