User Tag List

Results 1 to 5 of 5

Thread: triforce amount modifier

  1. #1
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,223
    Level
    25
    vBActivity - Bars
    Lv. Percent
    96.52%

    triforce amount modifier

    I was origionally going to post this in the public suggestions, but I thought of a way to integrate it into the new warp system. ok, right now we can set the triforce warp location via the new warp system, correct? what about adding a value for the triforce warp that (I'm not sure if this is the correct term) reads from a universal value called Triforce Amount. in the Misc Data menu, there would be an option to select how many triforce pieces are available throughout the quest, and whenever a triforce warp is activated with the new warp system, it takes that value off the remaining triforce value list, and once the list reaches zero, it would trigger the"'Must have all triforce pieces" room

    this would allow quests to have more than eight dungeons and have them work effectively

    thoughts?

  2. #2
    OMNOMNOM 4matsy's Avatar
    Join Date
    Apr 2000
    Age
    43
    Posts
    1,554
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    1,954
    Level
    14
    vBActivity - Bars
    Lv. Percent
    70.17%

    Re: triforce amount modifier

    Me likes. :)

    How to display the pieces, though? 8 was probably chosen for the original game because of the way they fit together...for this suggestion, I'd guess there'd have to be a whole little editor for specifying x/y coordinates for each piece on the subscreen, and whether or not to flip them horizontally and vertically...
    "Walking around naked is a health issue. Forinstance, if you walk around naked and aren't a hot woman, people like me are a threat to your health when we start shooting at you."
    -Mottzilla

  3. #3
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,223
    Level
    25
    vBActivity - Bars
    Lv. Percent
    96.52%

    Re: triforce amount modifier

    maybe there could be a subscreen revision 3, where the triforce frame uses 8x8 pixel triforce pieces, and there are three triforce areas for the pieces to go into, which would limit the amount of pieces to 18, but, who would use more than 18 pieces anyway? maybe there could be one huge triangle, so the player can choose where the pieces go, so they can make even more custom triforce frames?

  4. #4
    Robots in Disguise
    ZC Developer
    Dark Nation's Avatar
    Join Date
    Mar 2000
    Posts
    5,401
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,676
    Level
    26
    vBActivity - Bars
    Lv. Percent
    64.57%

    Re: triforce amount modifier

    Actually, one of the future changes to ZC will allow you to specify how many triforce pieces are needed to pass through a Triforce room. That way, you can also have minor triforce rooms, so that people who have beaten x number of dungeons can pass.

  5. #5
    NerdWarrior
    Guest

    Re: triforce amount modifier

    Of course, anything that requires a new GUI element will take a bit of time to code...sigh...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social