Since switching over to the 184 player, I've noticed an interesting issue concerning side warps. They now act like entrance/exit warps. In other words,
if you go through a side warp and then die, you will continue in the room where the side warp took you. This comes into play for people creating dungeon rooms with boss music. If you die on a boss now, instead of starting at the beginning of the dungeon, you will start in the boss's room! This leads to a few questins:
Has this been fixed in a later alpha?
Is this behavior by design?
Will there be an option/quest rule/screen rule to control this behavior? At times it could prove to be useful.