North locked doors are nothing more than pretty walls when you activate the freeform dungeon rule. In other words, even if you have a key, Link won't unlock the door.
I used a locked door tile as a bombable wall in a quest once. It made people mad.
Um, anyway, this needs to be fixed. Pretty walls do little good.
Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.
I found the problem! The door is actually displaced to the centre of the room. If you put 2 solid blocks in the exact middle of the room, and push against them when you have a north lock, the door will open as usual, but the trigger is now in the middle. Of course if DN can change the location of the door trigger, well.....
The name might be missleading, I'm not jigglypuff.
"...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
Second Nephi 29:3
This is probably because the location you used to have to be to unlock the door was half a tile below where the wall would stop you with the freeform rule.
Fixed.
Thanks, but I wonder if eventually the value might be varied, so that you could place it anywhere. It could be a flag, or combonation of 2 flags that are only read when one is next to eachother. Either that, or it could be a drag and drop, but I don't think it would be easy to plan let alone implement.
The name might be missleading, I'm not jigglypuff.
"...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
Second Nephi 29:3
Or you could do the whole thing with lock blocks.
Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.
...so long as you limited yourself to 1 locked door per screen, and made sure that you could only reach the door from one side. But that really isn't as limiting as it sounds.
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