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Thread: 97... 98... 99... Vice City!

  1. #1
    Death Knight Cronic's Avatar
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    Apr 2001
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    vBActivity - Stats
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    vBActivity - Bars
    Lv. Percent
    72.05%
    Achievements It's over 9000!

    Wink 97... 98... 99... Vice City!

    I just nailed the last of 36 unique jumps bringing my total percentage to 97! Alls I have left is the blood ring race, Ambulance missions, and Firetruck missions.

    For anyone who hasn't tried to get 100 you really should... They give you a couple neat bonuses (such as body gaurds who shoot what you shoot and defend you against attacks (replaceable to boot) and this is more or less one of the greatest easter egg hunt type things in a game in quite some time.
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
    -mlk

  2. #2
    Misanthrope Daarkseid's Avatar
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    Jan 2001
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    vBActivity - Bars
    Lv. Percent
    33.88%
    Achievements It's over 9000!
    I'm kind of afraid of Vice City. I've been avoiding it the past few days... for fear I'll somehow commit myself to that 100%. Total completion led me to spend 350 hours on FFX.

    I fear what amount of time I'd waste on Vice City.

  3. #3
    Death Knight Cronic's Avatar
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    vBActivity - Bars
    Lv. Percent
    72.05%
    Achievements It's over 9000!
    Those medic missions are way to drawen out, but if you do them I suggest the northeastern island for them.

    All is done... 200 life and armor... new clothes Body gaurds... double vehicle strength, infi. ammo, and at long last I can use some cheats =)
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
    -mlk

  4. #4
    Gibdo
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    Cool I have been playing Vice City a lot lately to, I am at 57% trying to take my time also... Im on my 2nd week renting it from blockbuster and Im going to go out and buy it as soon as I get the money!! (cant wait!!) : )

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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