will somebody PLEASE tell me WHAT EXACTLY DO THE NEW ENEMY TILES DO?!?!? I DON'T want to know the positions, just what are they for?
Also what is linked combos?
will somebody PLEASE tell me WHAT EXACTLY DO THE NEW ENEMY TILES DO?!?!? I DON'T want to know the positions, just what are they for?
Also what is linked combos?
Sometimes, these things happen in life. And when they do, you've only got three choices...
( ) Continue
( ) Save + Continue
(>) Save + Quit
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Current Quest Progress
Creating:
Daylight Savings:
L-1 complete. Intro partly complete. Overworld up to Desert. Fairy's World complete up to where you get into L-2. L-2 not started.
Playing:
Daylight Savings:
Complete up to L-1.
The cheat for Daylight Savings can be found here: http://www.geocities.com/supertails2001/DScheat.html
They're more specific enemy tilesheets. Switch to new enemy tiles, and you can have 4 frames of animation for enemies for each direction. Also, with new enemy tiles, there are tiles for EVERY specific type of enemy. Therefore, the tiles for a red molblin and a black molblin can be different. Plus there's a lot of new enemies that require the use of the new positions.
People who think they know everything are very irritating to those of us who do.
There's a topic on this page somewhere which has a listing of the (DN hopes) finalized enemy positions, but they don't work almost at all in the current version of the beta the public has. And Linked Combos means that Link can't walk between Stair combos without activating them. THis used to be a problem.
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