Please release a new demo soon!
You made a great palette for the icy cavern.
Please release a new demo soon!
You made a great palette for the icy cavern.
Nice to see you again
Thanks! :)Originally posted by K-Teclis
Please release a new demo soon!
You made a great palette for the icy cavern.
I'll be releasing a new demo after these things happen:
1.) I finish Level 2 (main goal right now).
2.) The Shifting Desert is playable (it won't be required to beat Level 2, but it will be something to try out after it just for fun).
3.) Demon Mountain has a cave system. (Will require those cave tiles I'm still waiting for.)
4.) Other places have a cave system (You know better than to think that simple warp between the village and Eternity Castle is going to stay. Eventually, I'll be adding a cave system there.)
5.) Of course, the village has to be finished. :)
6.) The forest will have to be finished and the part of Greenland Field to the right of the Forest Temple will also have to be playable. (Greenland Field part optional.)
Why do I want all of this stuff? I want a demo that will last a little longer than the other one. I want the player to be able to do a ton of exploring in Demo 2. That's the main focus of it besides Level 2.
Anyway, for my progress on Level 2, B2 of Level 2 (both Days) is finished and most of B1 (both Days) is finished. Right now, I'm adding a "side to side" elevator like room that will take you to two different rooms. The floor (except for the suspended platform you stand on) will move as the "elevator" works. Pressing the button stops it and opens the door.
All I like after B1 is to make the "Boss Floor" F1.
Edit: Here is a little pic of the "Shifting Desert":
Obviously playing your newest quest while stoned is going to cause the participant to see visions they wouldn't ordinarily see, right?
Man those shifting sands really fly. Do they cause injuries if touched? They look dangerous. (But exceptionally pretty.)
Qale
> Shake your paranoia
>
> Finally, the Qale has come BACK
> To Zelda Classic
Well, that pic is kind of messed up (couldn't find the right animation setting), so the sand doesn't move as fast as it looks. Actually, the sand pushes Link to the left and into harms way as there are multiple obsticals to get by. However, with the conveyor problems in the beta, I'll probably be taking this part out until conveyors work a little better.
If that happens, the sand will be damaging and there will be various platforms to make it to. One of the paths in the "Boss Floor" will come out into this area hopefully.
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