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Thread: Zelda Classic 1.92 Beta 134

  1. #1
    Robots in Disguise
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    Zelda Classic 1.92 Beta 134

    New in this version:

    1. Fixed the bug where activating a trigger with a pushblock turned all infinite pushblocks on that screen (maybe everywhere on the DMap or possibly in the game, haven't checked yet) into push-once blocks.
    2. Added the ability to have more than one trigger block so you have to activate all of them to activate a secret.
    3. Fixed the default quests bug and put the real 3rd quest in the support archive.
    4. Altered the pushblock code. Now, anything with a push flag will appear on top of layers 1 and 2. The reason is, Link is walking on layers 1 and 2, so he can't very well push something below those layers. If he could, then the block would slide along under those layers when it is moving. While this may be a desired effect at times, if you wanted to have some sort of animated combo on layer 1 attached to the push block, it wouldn't work. So, to simplify things, I made push blocks be above layers 1 and 2. This also hase the added side-effect of allowing you to push a pushblock over different combos and it not change them all to the same thing (it is actually still doing this, but if you set up the real floor on layer 1, then the block won't be erasing it, just layer 0, which is covered up by layer 1).
    5. The Windows versions of ZC and ZQuest can now run in a window (like in fatcatfan's post). To do this (I may make an in-program option later), you have to use a switch. Here are the options (these only apply to the Windows versions):

    "-fullscreen": Makes the program run full-screen, using a directx hardware accelerated driver (default)
    "-fullscreen -directx": Same as above
    "-fullscreen -directx -soft": Makes the program run full-screen, using a directx software accelerated driver
    "-fullscreen -directx -safe": Makes the program run full-screen, using the safe directx unaccelerated driver
    "-windowed": Makes the program run in a window, using the directx driver
    "-windowed -directx": Same as above
    "-windowed -gdi": Makes the program run in a window, using a GDI driver. I think you can use this even if you don't have DirectX. It is very slow, though.


    I would have included the updated quest default (what shows up when you start zquest), but I left it at work. Maybe Tuesday morning.

    Be warned: If you save a quest file with that has exactly 256 combos, you won't be able to open it again. This doesn't affect zgp exports and I don't think it effects combo exports or unencrypted quest file exports. Anyone wanna check this? I'm trying to track down the cause.


    Anyway, here are the files:

    Zelda Classic 1.92 Beta 134 for DOS
    +zelda.exe
    +zquest.exe

    Zelda Classic 1.92 Beta 134 for Windows
    +zelda-w.exe
    +zquest-w.exe


    If you missed them the last time around, here are the support archives:

    Zelda Classic 1.92 Beta 134+ Support Archive
    +1st.qst
    +2nd.qst
    +3rd.qst
    +new enemy tiles.pdf
    +new.til
    +newfirst-fixed.qst
    +zelda.dat
    +zgp.dat
    +zquest.dat

    Zelda Classic 1.92 Beta 126+ Windows Support Archive
    +alleg40.dll


    If you have already downloaded the Beta 126+ support archive, you only need the updated quest archive:

    Zelda Classic 1.92 Beta 126 to 134 Quest Update Archive
    +1st.qst
    +2nd.qst
    +3rd.qst

  2. #2
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    i see youve added a new support archive. im sure it would be wise for everyone to pick it up


  3. #3
    Robots in Disguise
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    Well if you mean the Beta 134+ support archive, it's just the Beta 126+ Support Archive with the 3 default quests from the Beta 126 to 134 Quest Update Archive.

    If you are referring to the Beta 126 to 134 Quest Update Archive itself, it's just the 3 default quests saved in 1.92 Beta 134. Plus 3rd.qst is actually the third quest instead of a copy of the second quest.

  4. #4
    Wizrobe Overlord's Avatar
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    And take away the number you first thought of

    hehe

    So finally ZC gets windows, for real, awesome stuff

  5. #5
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    It's enough for me that the third quest is now official. Glad to know it's now in. :)

    And I'll check the default quests bug; you can count on that.

    Now to play with the new stuff...I'll leave Windows testing to those who have used that version, as I'm used to the DOS version. (Plus I shouldn't even be here right now, so I'm selectively downloading.)

    Cyclone
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  6. #6
    Wizrobe KJAZZ's Avatar
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    Cyclone, you posted your email twice.

    And the new stuff sounds great! I'm going to my friends again today, so I'll test the windows one there, and when I get back I'll test the DOS one here.

  7. #7
    Patra Starkist's Avatar
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    My swords still shoot whether they're supposed to or not. I even set the % heart requirement up to 150% but they still shot, even when I had less than all my hearts.

    I also set the beam power to 0, which was rather entertaining.
    "Come now, and let us reason together, saith the Lord..."
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  8. #8
    Wizrobe JayeM's Avatar
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    The new Windows version is great, but it's too small to work with and I don't see any way to enlarge it...help, anyone?
    No trees were killed in the sending of this message.
    However, a large number of electrons were terribly inconvenienced.

  9. #9
    Wizrobe fatcatfan's Avatar
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    I doubt resizing is an option yet. That would require considerably more changes than did just windowing. once you resize, the ZC graphics have to be stretched to the new window size. perhaps (and I wouldn't even want to do this myself) you could temporarily change your desktop resolution to something smaller so ZC will be bigger.

    Thanks, DN, for adding windowing. I look forward to working with this beta. New item #4 was a clever way to give quest designers what they wanted.

    -=[EDIT]=-
    Still no way to resize zquest that I can see, but zelda-w.exe in a window can be resized with the -res command line switch or by modifying ag.cfg. Make sure to use the "big" option ("sbig = 1" in ag.cfg)

    for example:
    zelda-w.exe -res 640 480 big

    or in the [zeldadx] section of ag.cfg:
    resx = 512
    resy = 448
    sbig = 1

    "If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world." - C.S. Lewis

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  10. #10
    Patra Cyclone's Avatar
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    Originally posted by KJAZZ
    Cyclone, you posted your email twice.
    Wha...? Look at the post again; do you see it there, still?

    Stupid moment. I edited it.

    Cyclone
    [email protected]
    -----
    "This generation will run the country someday, unfortunately. Maybe we will get lucky and they will all stay bums." - Starkist
    -----
    Meh... sleep is for the weak. [goes back to sleep] - inori :rofl:
    -----
    You have a lot of people quoted in your sig. But not me. Thank you. - Tygore
    -----
    I got a brother who knows about this place... he can pass on the message if something ever happened to me. Then you'll all know when to rejoice. - Daarkseid

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