User Tag List

Results 1 to 6 of 6

Thread: NPCs out of bounds

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Keese Just registered
    Join Date
    Jan 2018
    Posts
    33
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    335
    Level
    6
    vBActivity - Bars
    Lv. Percent
    69.33%

    NPCs out of bounds

    Would you consider, please, writing in an option to allow NPCs to go out of the boundaries of the screen further without disappearing?

    I know they normally don't do at all in the fixed-screen LoZ style games people make with ZC but it is the only drawback so far to my sideview platforming game that the enemies de-spawn when the player moves them off the currently drawn area.

    A whole screen or even half a screens worth of pixels away out of the screen bounds would be most excellent.
    I could, I suppose, do this myself by storing all of their parameters and position and then re-spawn them when the player goes back to where they were but having them not be erased in the first place would be much more optimal.
    Last edited by Downloader; 12-25-2018 at 12:59 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social