Originally Posted by
James24
I think that Nintendo made a big mistake by having those arbitrary secrets in their first NES Zelda game. And it seems to me like they learned from that mistake and never repeated it again in any future Zelda games. But even then, there are mitigating circumstances. First, the NES quests aren't kaizo mode so the player is free to explore in comfort. In your game, not only do I have hordes of very powerful enemies to deal with but I also have search for your secrets. Second, in the original Zelda game, secrets were confined to bombs, candles and whistles. And you had a fixed size of overworld. But in Zelda Classic, there is no restriction on the item that can be used to trigger a secret and the overworld can theoretically be of infinite size.