Code:
//139
{ jwin_text_proc, 8, 74, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 1:", NULL, NULL },
{ jwin_droplist_proc, 8, 83, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
{ jwin_text_proc, 8, 100, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 2:", NULL, NULL },
{ jwin_droplist_proc, 8, 109, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
{ jwin_text_proc, 8, 126, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 3:", NULL, NULL },
{ jwin_droplist_proc, 8, 135, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
{ jwin_text_proc, 8, 152, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 4:", NULL, NULL },
{ jwin_droplist_proc, 8, 161, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
{ jwin_text_proc, 8, 178, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 5:", NULL, NULL },
{ jwin_droplist_proc, 8, 187, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
//149
{ jwin_text_proc, 161, 74, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 6:", NULL, NULL },
{ jwin_droplist_proc, 161, 83, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
{ jwin_text_proc, 161, 100, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 7:", NULL, NULL },
{ jwin_droplist_proc, 161, 109, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
{ jwin_text_proc, 161, 126, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 8:", NULL, NULL },
{ jwin_droplist_proc, 161, 135, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
{ jwin_text_proc, 161, 152, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 9:", NULL, NULL },
{ jwin_droplist_proc, 161, 161, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
{ jwin_text_proc, 161, 178, 35, 8, vc(14), vc(1), 0, 0, 0, 0, (void *) "Weapon 10:", NULL, NULL },
{ jwin_droplist_proc, 161, 187, 151, 16, jwin_pal[jcTEXTFG], jwin_pal[jcTEXTBG], 0, 0, 0, 0, (void *) &weapon_list, NULL, NULL },
Do I need to make a second table, just for this outcome; or is there an easy way to change these from pull-downs to text boxes if they are <Custom item Class> or < z### > class?