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    The Timelord
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    Sick Bug Parser: Lexical Errors May Cause Crash

    Moosh reported this to me yesterday:

    If a script contains a lexical error (tested with CHAR_DOUBLEQUOTE) and the script is over a certain length (greater than 16.4 KB), ZC will crash while parsing it.

    I've tested this, and can confirm it. The easiest fix would possibly be to halt the compiler on a lexical error, which I think would be best in general; but finding the cause of this would probably be good.

    Affects 2.50.2; tested with Win 7.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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