Action Tennis
Eidos, @TheDarkOne
As you examine the area around the castle gate you see fresh foot prints in the mud. On closer inspection something is odd about them, they appear to be pointing away from the castle in the direction of the village and they're space far a part and bare footed. This brings you to the conclusion that someone forced themselves out of the castle, rather then in. You'll need to find a way into the castle somehow, and this is the only entrance you know of. Perhaps if you get a running start you should be able to jump the moat as it's only a couple meters. (hint... hint...)
What do you do?
Gai, @King Aquamentus
In the distance you see your destination, the castle. The six guards heading towards it through the woods riding horses gallop pass you. Hmm, perhaps you should toy with them a bit the woods are easy to get lost in after all.
What do you do?
Important
I merged some of the schools of magic and included descriptions. There are now 7, making it even more flexible. Also added subschools.
Channeling is now a form of manifesting magic which means you get your powers from someone or something else. This was done to fit Quinntessa's character design. Psionic Magic falls under this as well.
Necromancy is now part of Destruction (since life force is a form of energy)
Nethermancy is now part of Illusion, (since they are partially real, this was a mistake on my part)