Quote Originally Posted by Imzogelmo View Post
How can one judge how hard is too hard?

And let me step back and say this "taking enemies out of the equation," as enemies are often artificially pumped up as a crutch (which I do not intend to do).
At what point is a puzzle "too hard"?

What if, at some advanced point in a quest, you are in a room, where you must bomb to get out, but for some reason the player ran out of bombs? Is that bad design?
I mean, at some point, isn't is just *expected* that you have stuff on hand that is needed?
Testers

A puzzle is too hard or badly designed when it stalls the flow of gameplay.

Yes, that is bad design. Bombs run out so you always have to deal with the possibility that the player doesn't have any.