Zelda Classic v2.11 Beta (Build 18)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (1.11M/1.11M)... OK
Allocating combo buffer (5.98k/1.12M)... OK
Allocating string buffer (10.62M/11.74M)... OK
Allocating door combo buffer (159.50k/11.90M)... OK
Allocating dmap buffer (234.00k/12.13M)... OK
Allocating combo buffer (1.62M/13.75M)... OK
Allocating color data buffer (314.11k/14.05M)... OK
Allocating tile buffer (511.88k/22.55M)... OK
Allocating trash buffer (97.66k/22.65M)... OK
Allocating item buffer (31.00k/22.68M)... OK
Allocating weapon buffer (2.50k/22.68M)... OK
Allocating guy buffer (28.00k/22.71M)... OK
Allocating combo class buffer (32.17k/22.74M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Initializing sound driver... OK
Used switch: -fullscreen
set gfx mode succsessful at -1 8bpp 640 x 480
Triplebuffer available
Loading saved games... OK
Loading Quest...

Decrypting...okay.
Opening...okay.
Loading Quest...

Decrypting...okay.
Opening...okay.
Loading Quest...

Decrypting...okay.
Opening...okay.
Loading Quest...

Decrypting...okay.
Opening...okay.

Removing timers.
Freeing Data:
Bitmaps...
Subscreens...
SFX...
Misc...
Script buffers...
Screen Data...
Deleting quest buffers...
Cleaning maps.
Cleaning tile buffers.
Cleaning misc.
Success!
Armageddon Games web site: http://www.armageddongames.com
Zelda Classic web site: http://www.zeldaclassic.com
What are the bold bits talking about? I am using a brand new "save game" file so it shouldn't be opening any quest files or anything.