Indeed, you can set projectiles to go at an angle. zscript.txt sort of touches on it, but basically if the Angular property is set to true, then Dir will be overridden by the angle attribute. The projectile will then move in that direction. Think of the normal fireball projectile that statues shoot. The only difficulty is that you're going to have to convert the normal degrees to Radians. Fortunately, this is as simple as going radians = degrees * (PI/180); but if you forget to do that before setting the lweapon angle it can be bad.