I'm just saying, even though Duke Nukem 3D will forever be remembered for gratuitous violence and strippers, it was actually an innovative game at the time. The engine was one of the most advanced out there until Quake was released, and one of its notable features was the interactive environments, which was definitely a big deal at the time. And there was the Build level editor, which I've never used but I understand it was really much more intuitive and easy to use than most FPS level editors at the time.

Plus, back when DNF was first announced, it, too, promised major innovations, such as drivable vehicles and destructible environments, that weren't a staple of the genre at the time. I know that the humor of the game is one of its major drawing points, but I'm just kinda curious about the fact that it no longer has the edge on innovation.