* Changed the implementation of all JUMP and this->Jump variables. My apologies to those who were already making use of that variable. Rather than being an arbitrary value that was irrationally divided by the Gravity constant, Jump is now a straight acceleration variable, comparable to Ax and Ay.
* In that vein, the Gravity and Terminal Velocity constants have been shifted two decimal places to the right. (To convert Jump-related values in your scripts to the current format: divide by your Quest's Gravity variable as it is now expressed.)

OK, so this time it's the roll script.
Before, Link would roll. Now he jumps; his Z-coordinate is no longer tied to 0 for some reason. I haven't altered the script.

I tried dividing instances of Link->Jump by the gravity variable (now 0.16). In the script, it said Link->Jump = 20;, so I put Link->Jump = 125;, but it didn't work.

Seeing as I didn't write the script and it's not within my understanding, I can't really fix it.

Can someone please fix the script so it now works again?

(I'm reffering to this script incase anyone's not sure)