* Finally remembered to reduce the 'floatiness' at the apex of Link's jump. I know a few people were unhappy with it, so here it is. This should only slightly reduce the distance of Link's jump, but if you were counting on that exact jump length... maybe you could try lowering the Gravity variable a little bit? ( _L_, 2007-11-04 07:50:25 )

_L_, in doing this you've apparently broken my roc's cape script.

Would you mind informing me of exactly how you've changed this to differ with the older version?

How many frames it now takes for Link to reach a jump height of two from standing would be nice, along with any other changes you've made. I'm using the Hover Boots with a duration of 15 at the moment, which used to correlate to 15 frames before the hoverboots kicked in, then 60 frames (so delay duration*4 frames) before they stopped. This is no longer true.