I've had some questions floating around my mind for some time now, I just did not want to start a new thread for each one, so I'm gonna lump them all together here

1> Global Script slots:
Slot 1: init, runs once at start of game, holds global vars is assigned automatically by any code that is not part of a script/function
Slot 2: Runs each frame durring the game
Slot 3: ???
Is all this info correct, and does anyone know what slot 3 is for?

This is sort of a (Post 2.5) request(don't shoot me), but also a question on the actual possibilty of implmention.
Can the number of FFCs be upped from 32 to say, 256 in a future version, I mean would this be too 'heavy' for ZC to handle or is it possible.
(with 256 FFCs we would not have to worry about feasiblely running out, unless we were really script-happy. we could create awsome giamongous bosses like in Lttp, we could create weapons with lots of effects (think how many FFC's it would take to recreate a hookshot, or a sparkleing boomarng) the possiblitys are endless)

Singular Flags: how exactly do they work, I understand that all singular flags must be triggered to activate the secrets but that is about all I know.

urg, I had more questions of course I can't think of them right now, oh well there is an EDIT button :)