To quote from std.zh:
The central two lines lead me to believe that these are used to affect enemy visibility styles, but seeing "item->..." quickly cancels that theory. What is this used for?Code://Draw styles. Use with item->DrawStyle const int DS_NORMAL = 0; const int DS_PHANTOM = 1; const int DS_CLOAKED = 2; const int DS_LINK = 3;
And is there any way to affect an individual enemy's visibility via script at the moment?