Quote Originally Posted by DarkDragon View Post
When custom item editing was added, a *huge* portion of the game logic had to be gutted and rewritten; it could be argued that most development since then has been the "get it stable" step after that feature (with some breaks for scripting and enemy editing, both of which are quite stable.)
You mean one of those features that was added AFTER it was understood that you all would be working on a stable version and not adding any more features until a stable version was released.
month after month, year after year.
I'm still not enlightened.

I wonder....
Have you looked at the quest announcement discussion forum lately?
It's like a ghost town compared to what it used to be.