play sound: When Link falls for more than X combos (or pixels, whichever ZC recognizes, no preference) in distance in a single fall, a SFX should play (I noticed in the SFX Data under "Quest" goes up to 120-something).

A boat: A FFC King Of Red Lions (more info will be provided as needed)

Falling: This goes with Play sound, and what should happen is this:

1) When Link Falls for a distance of X combos or more, a SFX should play
2) Assuming he's fallen for X combos , he takes X damage
3) When he lands, another SFX plays

If SFX can be triggered via script, I would appreciate it if someone made this for me. (With EXPLICIT directions) also, if it matters, I need this for 254 (scripting could have changed for all I know)