In LttP, Link would sometimes walk into objects and slide off to the edge of the object to keep going in that direction. When this happened, the object was usually at a diagonal angle. The result was useful when you had the Pegasus Boots, because if it wasn't added, Link would keep running into stuff again and again, stopping at each one.

With Z3 movement, Link should be able to do the same through a modification of the Combo Editor in which all 4 different "unwalkable" diagonals are represented as red triangles(like its square counterpart). Link should should move along th diagonal while he hits it, or not when he hits the backside of the diagonal.

What do you think of the diagonal idea?