If I'm going to be making custom enemies with FFCs, then I'd like to be able to emulate the behaviour of engine-supported enemies to the letter. So, could someone answer me:

* When attacking enemies, for how many frames do they flash?
* ...and which Csets do they cycle through?
* ...and if they're ground enemies, how far are they knocked back?
* By how many pixels does each "speed" of enemy travel in one frame?
* When walking, how many pixels does Link travel in one frame?
* "Slow walk" halves this?
* How much does a conveyor belt combo add to Link's movement?