only reason i suggested cliff-hopping is because if you do it like robinhood, it takes a lot of maps and tilewarps, so why do all that when:

1.) New Combo Type:Cliff-Top < To start the jump
2.) New Combo Type:Cliff < To continue jumping.
3.) New Combo Type:Cliff End < to end the jump.
4.) Make Link jump over anything solid!!!
5.) Last Time Saying This DO it Now!!!:Let Link sink in water so we can stop making water dense, i mean come on, water in other zeldas in not dense. To show drowning animation just do the first frame in swimming, then the rest is diving then he gets put back where he entered.New Quest Rule for that!:Drown=1/4 Heart Loss.