Right now, I'm going through all of the current enemies and rewriting code to make them more generic (something that needs to be done in order to have customizeable guys/enemies). At the moment, each enemy has its own animation code even though most of the standard enemies are virtual clones of each other with different graphics and stats (octoroks, zols, gels, stalfos, moblins, etc.). I'm about halfway done with the conversion. Once that's done, I'll continue work on the new Z1-type enemies. Right now, there's only the new Goriya and Leever. Not really much to test yet.