As far as your overworld maps go, what do you prefer to do as far as making them available to the player when playing your quests?

Do you like to make them using MapMaker and then attach it to the quest itself, or enable the in-screen map option (push Space Bar when playing ZC itself), or none of these?

I'm asking this because the quest I'm working on has two overworlds, and I'm trying to decide what to do as far making the maps accessible to the player. How you handle preventing the player from getting stuck and do so without spoiling too much of the fun of playing ZC?