i hate the fact that you have to be completely over pit combos to warp, but with stairs combos, you can walk through the "in-btwn" and still warp! please fix this! i have signs to read in my quest so the player instantly warps from the overworld to another dmap & after the string finishes, if the player walks in the 'in-btwn" of the pit combos, then he won't warp back to the regular overworld like he's supposed to & so he walks off to an unused area--i wish that in the next beta, such problems are fixed--just as well, i think that walking from screen to screen w/ shallow water combos on both edges should be fixed too (and perhaps make walking enemies have ripples too!)