So can we have 6 different sets of flags to alter each of the 6 layers on each screen? Because, what if I want a tree to disappear, but before it does, also enable the player to walk behind it. I don't want, after the trigger on the screen is activated, to have the layer of the top of the tree still there when its gone. Makes for quite the awkward situation. So can you have screen activation flags work for all the layers and not just the base layer (0)?