I took the item, went to go collect the Fire Boomerang, failed, came back, and the guy came back.
That's not exactly good news.
Other than that the quest worked fine.
-James
I took the item, went to go collect the Fire Boomerang, failed, came back, and the guy came back.
That's not exactly good news.
Other than that the quest worked fine.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Like I mentioned in the other thread, can you explain a bit more what happened? You picked up an item in an item cave, saved, and when you returned a second copy of the item was still in the cave?
I was in the Fire Boomerang cave. The Mushroom was the first item. Picked it up, went through the cave upwards. Hit the Fire Boomerang, couldn't blow open the blocks for the Super Bomb, left. Got stuck, Up and A. Continued, the guy still there, couldn't get the Fire Boomerang.
Need to test in 2.50.2
-James
The quest is here: http://www.purezc.net/index.php?page=quests&id=5
It's unpassworded.
The way this is set up is weird. The room the mushroom is in is actually a feed the goriya room, but picking up the mushroom makes the guy disappear and lets you proceed. In 2.10, he doesn't come back afterward, but he does in 2.50.
Then I guess it's not on the dev's end or on mine, it's on PrinceMSC's. Thanks for looking into it. The version I had was passworded, so I couldn't check.
Thanks.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
No it's a compatibility issue; I will look into it when I get some time.
I might be able to squeeze in a silent rule for it, purely based on the QHeader.
@Nightmare : What about those 1.84 quest issues?
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Basically, not loading, period, looks like header and structure issues. I can send you the 1.02 and the 1.84 quests via Discord if you want.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
I spent some time looking at the 1.02 quest; unfortunately the .qst file format for how items and maps are stored was changed between 1.02 and 1.84 and the old .qst loading code is no longer available. Unless we find an old copy of the ZC source I do not think loading 1.02 quests will be possible.
We should be able to get 1.84 quests working, however.
@War Lord might have the 1.xx code. Jeremy would too, I would think, if you want to send him a PM. It's pre-allegro *.cc code though, and it may not cross anyway. With enough work, it would be possible, but how man quests are in pre 1.84 format that anyone needs/wants to load?
We could make it a minor 2.60 goal, but I cannot say what the result might be. We would need to make a wholly different loading routine. Did 1.0x quests load in 2.10?
http://www.zoriarpg.com/zc/LoE_Userbar.png http://zoriarpg.com/zc/EiyuuUserbar.png
http://www.zoriarpg.com/zc/CIS_Original.pnghttp://www.zoriarpg.com/zc/CIS_II_Userbar.png
Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
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