[quote name="DragonDePlatino"]
Sure thing! When I came up with Koten, I envisioned it as a sort of "Classic 2.0". You have my permission to use the tileset as long as you give proper credit.
Also, I'm glad to see you guys are revitalizing Zelda Classic! An update to a nice, modern rendering library is exactly what you need. I'm a bit iffy on the choice of SDL, though. Over the past few months I've bounced between several programming languages and rendering libraries. SDL 2.0 can work, but it lacks native .PNG loading and shaders. If you guys are using C++, SFML is the best option as it's very OOP-friendly and still being actively developed. I'm more of an allegro 5 guy myself, but that's mainly because I program in C and CSFML's OOP-ness is a bit clunky in C.
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