Alakazam your wishes are my command.
Code:
import "std.zh"
import "advmath.zh"
ffc script Zora2{
void run(){
npc zora = Screen->CreateNPC(33);
while(zora->isValid()){
if(zora->Tile >= 2500){
for(int count = 1; count <= 10; count++){
if(!zora->isValid() break;
eweapon fs = Screen->CreateEWeapon(140);
fs->X = zora->X;
fs->Y = zora->Y;
fs->Angle = findAngle(fs->X, fs->Y, Link->X, Link->Y);
fs->Damage = 8;
fs->Angular = true;
if(fs->Angle==-PI || fs->Angle==PI) fs->Dir=2;
else if(fs->Angle==-PI/2) fs->Dir=0;
else if(fs->Angle==PI/2) fs->Dir=1;
else if(fs->Angle==0) fs->Dir=3;
else if(fs->Angle<-PI/2) fs->Dir=4;
else if(fs->Angle<0) fs->Dir=5;
else if(fs->Angle>(PI/2)) fs->Dir=6;
else fs->Dir=7;
fs->Step = 300;
Game->PlaySound(13);
Waitframes(6);
}
}
while(zora->tile >= 2500){
Waitframe();
}
Waitframe();
}
}
}
I tested this one, and it seems to work as it should.
Enjoy!