Going to have to go with MD on this one. The palette is pleasing, despite that most of the tiles we've seen before, and portrays a room style geared towards LttP.
Russ: Huh, it's kinda funny, but Mother 2's detail clashes with Mother 3's cleanliness. Both are simple but yet they still clash whed used together, except for for most of the sprites. Also, the design isn't that great.
Also, for the sake of us all:
Using Pure's default palette is no longer acceptable, or it should be. It just doesn't have flavor anymore, as it looks like everything is phony, flat, and dead. Secondly, it just doesn't fit the Mother series, do don't use it! Here's my reason why~
- The grayscale for stone structures is too bland. It just goes from white to gray and then black, not a faint blue, red or anything. It's just unrealistic and adds nothing to the ambiance.
- The browns are too muted. It bogs down the screen, making whatever uses it look slightly dead. Once again it does nothing for the ambiance. If it were more orange or something, it'd look more lively. This actually goes towards a lot of the other color gradients as well.
- The gradients themselves. They're too low-contrast when it comes to the tiles, making the black borders too evident. Also, a lot of the tiles rarely use the fourth gradient, and instead use the black. A higher contrast would sharpen the environment, add depth, and make it look more lively. (Even if you're not going for a lively look, it does help to remeber this.)
LostInHyrule - Course, you pass a the palette thing, but now the screen loooks too busy. You'd have a hard time figuring out where you need to go.