How do you take off dust tiles? I dont want dust to come out because of "my issue" in my quest...
How do you take off dust tiles? I dont want dust to come out because of "my issue" in my quest...
Set them to be a set of 5 blank tiles in a row.
Code://if(!(xca == -1) && !(yca == -1)) {Screen->DrawTile(2, xca, yca, DustTile, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);} //if(!(xcb == -1) && !(ycb == -1)) {Screen->DrawTile(2, xcb, ycb, DustTile + 1, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);} //if(!(xcc == -1) && !(ycc == -1)) {Screen->DrawTile(2, xcc, ycc, DustTile + 2, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);} //if(!(xcd == -1) && !(ycd == -1)) {Screen->DrawTile(2, xcd, ycd, DustTile + 3, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);} //if(!(xce == -1) && !(yce == -1)) {Screen->DrawTile(2, xce, yce, DustTile + 4, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);}
Why not just comment them out (with //)for optimization purpose.
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it doesn't require scripting knowledge if you can't script?
I put the script in, and it appears there is a silhouette of Link behind the rolling animation.
Current Boxer in Punch-Out!! Wii:
Retired
Currently Making:
The Meaning of Christmas Deluxe
Thank you. This is the first script to be used.
Current Boxer in Punch-Out!! Wii:
Retired
Currently Making:
The Meaning of Christmas Deluxe
Hi,
the script works good, but my problem is that Link moves forward without a rolling-animations. (I can see Link, the Dust, but no rolling-animation).
Can anybody help me?
(I'm using the newest windows-build, actually 1330)
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