Ninthed.
Ninthed.
Tenthed
Keeping something big a secret, in case it doesn't work out I can understand.
But he deliberatly drops little hints just to drive us mad.
For an editor like this, I was actually thinking in terms of Macromedia Flash. You'd start off like *b*'s remarkable mockup, but you could specify how many frames the stab or slash would last for. That would create a workfield similar to Flash's frame setup up top. You'd then click on each frame to set up the field for designs, and be able to specify the hitbox for each frame, the graphic assortment for each frame, and the magic expenditure for each frame, assuming applicable.
In that case, it would seem foolish to have it just for the slash/stab/attacking sprites. You could edit each frame or each movement/attack and set how many frames each sprite uses. but thats just my opinion. Also, a good idea would be leaving pre-set animation types like the classic/classic v2(makes the north walking sprite use two different tiles rather than flipping one)/bs/lttp
Keeping something big a secret, in case it doesn't work out I can understand.
But he deliberatly drops little hints just to drive us mad.
http://www.armageddongames.net/showthread.php?t=95335
I suggested this and no one said a thing. And it needs to be for ALL items, not just a sword.
Of course, though this topic is about the sword positions
The system I described earlier could easily be adapted for the appearance of everything regarding Link's sprite. Where the arrows appear from, where held items appear, maybe even stuff like the point where the Din's Fire ring spreads from
I take it that this will allow us to make right handed links then...
I think you can already, just adjust the sword in the tile, moving it up and down, left and right can alter where it appears from.
Anyways, I think this needs to be implemented very soon as it is an important feature that can seriously dampen a quest if they wanted to use Big Link, which many people want to do, and since the big link has been added, this should be done as well, maybe modifying the Big Link Hit box to make it work? At least until a customizable version can work.
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