_L_, you're beyond awesome. (Stop it, you're making everyone else look bad. )
Anyway, ... ... G'haa. ...
Yes, that's the latest version. I suppose I won't be doing any combo work that won't involve jman2050 and Level 2, so you're free to do whatever you want with the overworld combos, so I'll just overwrite whatever I have with whatever you do.
Okay, here's my take on what the maps will be so far:
( Green maps represent maps used strictly for layers. The red number represents the map it's a layer map for, so if you see map 3 as [L3] 7, that means that the whole (Or most..) of map 3 will be used for Map 7's layer 3. Italicized items are "undecided."
01 - Opening cutscenes, Hub Scenes, (Tutorial vs Play Quest vs Play Credits)
02 - Tutorials
03 - Tutorials & Credits
04 - [L1/2] 5
05 - Overworld
06 - [L3/4/5/6] 5 (Whatever is necessary.)
07 - [L1/2/3/4/5/6] 5, 9, Houses. (May need to change.)
08 - Probably more layers. I may need to devote it to houses and move the houses from Map 7 into Map 8, and use Layer 5 for more layers.
09 - Level 1: Forest Temple.
10 - [L1/2/3/4/5/6] 9
11 - Caves - Note: The following two layers are used with the IMPORTANT: section of the notes below:
12 - [L1/2/5/6(As Necessary)] 11
13 - [L3/4/5/6(As Necessary)] 11
14 - Level 1: Boss - Action Areas.
15 - [L1/2] 14
16 - [L3/4/5/6] 14
17 - Level 2: Stonewater Cavern - Fire & Ice (One on each 8x8 side.), [L1/2/3/4] 17 (As Necessary)
18 - [L1/2/3/4] 17 (As Necessary)
19 - Level 3: Temple Of Light, Temple of Shadows, and [L1/2/3/4] 19
20 - [L1/2/3/4/5/6] 19
21 - Cutscenes (Will probably use a lot of Dmaps, but we'll see. )
22 - [L1/2/3/4/5/6] 21
23 - Cutscenes (Will probably use a lot of Dmaps, but we'll see. )
24 - [L1/2/3/4/5/6] 23
25 - Level 3: Temple of Light ,Temple of Shadows. It's the copy without the puzzles and locked doors, where Zelda follows you everywhere. Think it should use the same layers?
(DEVELOPER FEEDBACK would be nice! If this isn't necessary, we can skip this map.)
26 - etc, more planned as we go.
Notes:
- Level 2 will be organized as follows in terms of layering: The Fire and Ice Caverns themselves will be centered within their respective 8x8 side of Map 17. Yes, entirely. The boss screens will be in there as well, considering that it's literally only four screens, apparently. :p
- Layers 1 and 2 can go around Maps 17 and 18. Map 18 is devoted to layers for Level 2, and can be used as necessary. An autolayer can certainly be used if you want, but be warned, autolayers are sort of dangerous to use, as they apply to EVERY SCREEN on that map, so finish the screens on map 18 that matches the shape and structure of what's playable on map 17 before you build anything else on map 18 that doesn't "match" with a playable screen from map 17. Yes, that is very complicated to explain. :p
- IMPORTANT: I just realized that if we're going to have a full map of caves, then we'll need more maps. Another Dmap, in fact, to handle the other side of the map. So probably, two cave Dmaps just for "normal caves," one for the King of Thieves' caverns, and another for the King of Thieves' himself. Thoughts? This way, we can devote the ENTIRE map #11 to caves, the ENTIRE map #12 to Layer 1/2, and the ENTIRE map #13 to Layers 3/4, and if there are layers 5 and 6 anywhere, they can go in the spare spaces that the other rooms didn't use. This, is what I need your opinions on. QUICKLY, please, because I'm giving out map space right now in another window.
- So we need to decide on that. We also need to decide on the Houses on map 7. Right now, Map 7 is being used for BOTH houses, and "Whatever layers are needed, place them here" sort of things. Thus, I'm thinking of moving the houses to Map 8, and uses Map 7 and Map 5 for generic layers. Thoughts?