It's extremely easy to fake solidness for any FFC. Making them actually solid though would be difficult under the current collision system. But faking solidness would be enough for most applications.
It's extremely easy to fake solidness for any FFC. Making them actually solid though would be difficult under the current collision system. But faking solidness would be enough for most applications.
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
Teach me oh great master! We aren't worthy
Keeping something big a secret, in case it doesn't work out I can understand.
But he deliberatly drops little hints just to drive us mad.
Finally got a chance to check this out - awesome! You guys should package this with the new version once it's released to the public.
Hey i had downloaded this before & then deleted it but now i need it again. After clicking the the link & downloading it, the folder won't open or unzip. An error occurs that says "The compressed folder is invalid or corrupted" Can this be fixed?
My Zquest Tutorial
tutorial document
Working on a quest, I swear i'll finally finish one, one of these days!
Status:
--Overworld: 60% done
--Dungeons: 0% done
--Misc: 0% done
I LOVE THIS! I love everything about it! I can't wait till I finish it!
It's so good, and it makes a lot of stuff easy now. Thanks L.
This is truely awesome!
But, I tried to Import some of the FFC Scripts to my test quest but it gives me error messages. What's wrong? I'd especially want to use Trap (script 5) and the jump tile (scripts 20, 21 and 22) in a quest of mine. here's the error messages I got:
Oh and I was wondering about those combo cycling jumping Link tiles, do they have to be set to specific combos or how does the script replace Link with the combo cycling jumping Link? If the master himself can answer to these questions I'd be very thankful. :)Unable to parse instruction 2 from script ffc005.txt
The error was: Parameter 2 invalid.
The command was <COMPARER> <x,lx>
Unable to parse instruction 4 from script ffc020.txt
The error was: Parameter 1 invalid.
The command was <COMPAREV> <lx, 136>
Unable to parse instruction 4 from script ffc021.txt
The error was: Parameter 2 invalid.
The command was <SETR> <d1,lx>
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"GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
Has common sense just left the building, or what?" -Freedom
This was made for an older beta; the argument names have changed slightly since then. If you replace lx and ly with linkx and linky, I think that should make it work.But, I tried to Import some of the FFC Scripts to my test quest but it gives me error messages. What's wrong? I'd especially want to use Trap (script 5) and the jump tile (scripts 20, 21 and 22) in a quest of mine. here's the error messages I got:
The script just move Link somewhere else on the screen, where you can't see him, and puts a couple of FFCs that look like him where he was. So, yeah, they do have to be in a certain place in the list, but it's a simple change to the script if you want to put them elsewhere.Oh and I was wondering about those combo cycling jumping Link tiles, do they have to be set to specific combos or how does the script replace Link with the combo cycling jumping Link?
I take care of the place while the Master is away.If the master himself can answer to these questions I'd be very thankful. :)
Ah, thank you very much Master Saffith.
I'll test if that works later tonight. Hopefully changing lx and ly to linkx and linky is enough.
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"GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
Has common sense just left the building, or what?" -Freedom
This is really impressive! It was enough to make me install ZC 2.0 again and all I can say is I wish this scripting was around when I used ZQ!
Congrats on a great quest and I look forward to seeing what this ends up becoming. :)
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